3rd person continuation

You should probably redo your math. If you want to judge this based on money from each tier, which is silly because people should be free to express an opinion regardless of how much they donated, let’s run the numbers.

Peasant: 355 people at £3 = £1,065 minimum, probably up to no more than £5,000 with the differences added up
Soldier (D): 8,653 people at £15 = £129,795
Knight (D): 6,332 people at £20 = £126,640
Soldier §: 765 people at £20 = £15,300
Baron (D): 8,048 people at £25 = £201,200
Knight (SE): 1,817 people at £25 = £45,425
Baron (SE): 4,945 people at £30 = £148,350
Viscount: 994 people at £40 = £39,760
Earl: 2,100 people at £65 = £136,500
Duke: 680 people at £125 = £85,000
King (limited): 242 people at £300 = £72,600
Wenzel (limited): 50 people at £600 = £30,000
Emperor (limited): 50 people at £600 = £30,000
Pope (limited): 10 people at £1,200 = £12,000
Illuminatus (limited): 2 people at £3,000 = £6,000
Saint (limited): 3 people at £5,000 = £15,000

The £3 backers make up the smallest monetary percentage of the project by far, just under 0.1% of the money raised based on the minimum, maybe 0.5% overall. I’m loathe to say anyone’s opinions don’t matter, but you guys didn’t even pledge enough to get the game in the first place. I think the people who did put enough faith in Warhorse to spend on the promise of a game have more reason to be listened to at this point.

Note I am still not saying your opinion doesn’t matter, but it doesn’t carry much weight compared to the rest of the backers. Your ability to express your opinion doesn’t mean it’ll be free of scrutiny or criticism.

And, like it was said, a fixed 3rd-person view for programming purposes is not at all the same as a 3rd-person view designed for gameplay itself.

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Are you serious or blind? The feature IS NOT yet implemented. At least proper 3ps view wasn’t shown yet (if I’m wrong then show me where they have it). You could see only 3ps camera with fixed angle for demonstration purposes. And once more. It’s DESIGNED as 1PS. If you can’t imagine any problems caused by 3ps it doesn’t mean that they aren’t there.

Your mention of pledge amounts is completely irrelevant (even if it was true).

The developers have said they will not implement it. That is their decision and those that pledged respects that. If not then tough. I can’t see why you can’t just wait for the game tools to be released for a 3rd person mod.

Plus, I myself have chronic motion sickness and have never felt nausea in a video game due to a 1st person perspective (unless I’m strapped to a roller coaster lol).

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Would be nice if they one day found the time in their lives to add a 3rd person view, I loved going between 1st and 3rd person views back then and would love to do so in any game from now till the end of time.

I understand right now that they are busy with 1st person camera/controls and all that but afterwards a 3rd person view implementation would be greatly appreciated.

Just a mental note, I have read this entire topic and no I’m not up for a debate that goes to nowhere, I’m just having a mere say on what I would one day like to happen, no need to tell me “it won’t” or “it’l ruin the game”, I’ve seen enough of that crock.

You don’t understand they chosen to not allow 3PS purposely. :frowning: And its running in circles again.

In 3PS you can peek around corners or above walls without fear of being detected. Thats just cheat breaking stealth mechanics. In combat you can see whats behind you. Thats another cheat. 3PS isn’t reallistic at all.

1PS/3PS matters to game desing.

Ok, here’s another idea I’ve got.
I tried to put it into some kind of Q&A form.


Q:

Why did Warhorse create the game in 1st person specifically?

A:

Because they wanted to!

Further explanation:

It’s very likely that they designed the game deliberately for 1st-person only because they want you to experience the game in this way.

For example, in films, the director has a scene already in his mind before shooting it, maybe even the solutions how to achieve this vision. He has ideas how the setting has to look, which perspectives and angles have to be used, how the actors have to move and how they have to say something etc. This way he can emphasize certain aspects he deems important while he is also able to evoke a particular range of emotions in the viewer.

So, the unavailability of 3rd-person basically boils down to the fact (apart from the major redesign effort we already know of) that they don’t want the player to use 3rd-person because it can’t deliver the experience they’re striving for or have envisioned when they were starting to develop the game. Consequently they’ve chosen to take this approach out of artistic reasons.

Therefore it’s not just about “Can they do it?” (feasibility) but also about “Do they want to do it?” (intention). I think, that should also be considered in this whole thought process.

We believe that FPV allows for better immersion in the world


Just a little thought on the whole “Why no 3rd-person?” thing.

I mentioned this also in a similar thread.

What do you think of first person?


Kickstarter results

(a little bit more neatly arranged)

Backers: 35,384

pledged: £1,106,371
goal: £300,000

tier      quantity   price     total
                      in £      in £
__________________________________________________


Peasant        355       3     1,065 min/4,970 max
Soldier¹     8,653      15   129,795
Knight¹      6,332      20   126,640
Soldier²       765      20    15,300
Baron¹       8,048      25   201,200
Knight³      1,817      25    45,425
Baron³       4,945      30   148,350
Viscount¹³     994      40    39,760
Earl°        2,100      65   136,500
Duke°          680     125    85,000
King*          242     300    72,600
Wenzel*         50     600    30,000
Emperor*        50     600    30,000
Pope*           10   1,200    12,000
Illuminatus*     2   3,000     6,000
Saint*           3   5,000    15,000


¹ digital
² physical
³ special edition
° collector's edition
* limited collector's edition
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Except some people are fine with 3rd person views, stealth with skyrim in 3rd person is broken to people like me, the game is after all a video game not real life, there is some immersion in them but it’s nothing compared to what you experience in reality.

I’m not running in circles, you and others I’ve seen purposely can’t let it go and feel the urge to go “no you’re wrong I ened to feel right in what I say!”, why not, I dunno ignore my post if you feel it hurts your psyche.

At the end of the day I can see this game not being super realistic, because if it were it would have to include everything from reality and I mean everything and that’s just not possible for certain aspects of the real world and you have to accept that at the end of the day it will just be a video game, not another extension of your otherwise average life.

I’m not sure what the debate between FPV and TPV has to do with the how ultimately realistic Warhorse is able to make the game, nor what it has to do with people trying to pretend it’s a way to escape a boring life, but nice strawman argument there.

I think we know Warhorse is striving for as much realism as possible while understanding there are certain things that work and don’t work in a video game. The FPV choice is theirs, they’ve given enough reason why they prefer it, and people who still demand they reconsider are effectively spitting into the wind by now.

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Yep! Someone needs to go say this to the American media now! :smiley:

You mean Skyrim where you are invisible while crouching? :smiley: Skyrim has beter meele combat in FPS than its ancestors but it’s still meh. KC wants to be oposite.

It won’t be superrealistic. It will be realistic. Devs have some vision (presented in videoupdates, KS page and their website) and some people here are demanding them to change it. Vast majority of backers paid devs for making game Warhorse wants to create. Not to change it first.

It hurts my eyes…

If it hurts your eyes then kindly look the other way, it only cements my point when people just cannot let go.

Just read a confirmation about no 3rd person in the game on the kickstarter page, I strongly disagree, I think they should totally re-consider this and, if needed, note how much would be required to get such a thing in (on the kickstarter page they had a chart, where if they reached X amount we would Y feature)

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you can mod it in afterwards. at the end of the day, you can’t make someone compromise their vision jsut because you cannot adapt to a different style of perspective.

when a game is third person, i play third person, when it is first person, i play first person.

i don’t get why this entitled attitude comes from. maybe from the fact that people don’t want to try new things? i feel sorry for them.

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the hole point of this hole croudfunding thing is to make a game without haveing to compromise the vision so more people by it.

And take more time to build something in that they have no intention of doing, which would delay the game’s completion and release?

No thanks.

They are making a game based around the first person experience. It’s their right to stick to that vision and your right to take it or leave it.

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If enough people want 3rd person and enough money is raised to make it happen, then the decision for whether or not it can be done lies with the developers. I would say we leave it to them, because in reality, those who are saying “it would compromise the game, not interested” are likely not interested in 3rd person view at all.

My suggestion to them is that 3rd person has it’s own market-base, which makes it a potential selling point if implemented and potential deal breaker if not implemented, the same would be said for a game that includes only 3rd person view and not first person view.

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warhorse shall have balls and say no to 3rd person, no compromise to the original vision please!

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Leaving it up to Warhorse will mean no 3rd person, so that’s fine.

And, TGIRGIS, you’re wrong about the suspicion that people who think it would compromise this game aren’t interested in 3rd person at all. I’m fine with it depending on the usage and design of a game. I just don’t think it fits the way they’re making this one at all with the focus on motion capture from a first-person perspective.

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3rd person? No. No. Please don’t. Nooo. There are many other console(ish) games to satisfy the narcissists’ needs to watch “themselves” performing smooth moves and sweet kills while wearing swag clothing and armour. It ruins the immersion into the game - at least i feel it that way. Can you see yourself from behind during everyday life? Of course not. But if there really are many people demanding it - OK, let’s make it an option (like in Skyrim for example).

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@hpvarta

Oh come on man! We’re arguing for 3rd person as an OPTION not as “change this game from first to third person.” You shouldn’t be opposed to it because you yourself don’t play first person, that makes you neutral, so why oppose something that doesn’t effect you!

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