Blood and Gore Content

Well, blood splatters are one thing, but whole physics system and models for severed limbs, shattered bones and intestines are quite different story. Its usually not something which you can easily toggle on/off, because when you modify your physical engine to let your sword pass through flesh and modify other models, its not much compatible with situations when this same sword in same animation bounces, slides or clips with model, and causes different reactions.
Almost definitely not worth the hassle of developing it, testing and polishing the system twice (on/off), doing double amount of animations, and lowering your playerbase by getting worse ESRB ratings…

I think the most valid argument against gore is realism. Cutting off limbs is hard enough, add to the fact that the majority of people you’ll be fighting will be wearing armor, which makes the severing of limbs almost impossible.

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You’re over thinking what it would be. For one, they’ve said finishing animations will be a thing, so it could restricted to those, negating issues of reactions. Trying to do it without set animations would be insane, as it would have to be totally dynamic to look any good, which would be… Ludicrously hard to do.

So different reactions wouldn’t be an issue, and certainly something that can be turned on and off.

It’s up to the players who they’ll be fighting most of the time. SOmething not being applicable to soldiers wearing armor isn’t exaclty a good reason to negate it for villagers, bandits, and less armored soldiers.

It isn’t even just limb severing, people seem to think barely any blood is realistic. Have you seen a video of someone with their throat slit, or head cut off? “Realism” would have them go much further than I think they’re going to in that regard.

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I’ve also looked at the game Mordhau. That game has lots of gore and a very similar fighting style. It’s going to blow the game chivalry away. The only problem is it’s only multiplayer. I Love the single player aspect. But I find that the videos I’ve seen of Kingdome Come are not very realistic when it comes to blood. Granted hiring a person with armor on is protected but slash a present in the face and then stumble without a scratch is disappointing. As people said before when you hit someone with a weapon and see the damage it can cause it’s gives you a wow factor and really immerses you into the game further. You now know your holding a real weapon in the game and not some foam thing from last year’s LARP event at the local park where after enough hits they just lay down with some ketchup on their shirt. This makes me hesitate to spend $50 on somthing I might not feel totally immersed in and it’s an RPG, your supposed to me immersed completely. The medieval times was not sunshine and rainbows it was dirty and bloody. I believe the devs should look back at adding that realism wow factor even though it will take a long time to re develop but I think the final product would be so much more incredible with the added gore and dismemberment to NPCs with light or no Armor.
But on a side note I wish that Kingdom Come and Mordhau would make a medieval baby together. I could see that as being one of the most incredible games of the century.

No it wasn´t, its just common misconception :slight_smile: It was dirty and bloody during battle and in wars, but even then rest of the population was calmly working on their fields, drinking beer and making more children… Also, there is no reason to assume that those people didn´t like to be clean and fresh

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This is going to be a very story driven game, and the main enemies in the game are Cumans if I’m not mistaken, and they’re well armoured. Why should the design an in depth gore system just for slaughtering villagers, when that is not the point of the game?

I’d say the current level is quite realistic, the blood gets trapped under the clothing and you can see it slowly seep through. The only thing i might add is blood pooling under the dead bodies. There honestly shouldn’t even be a blood spray when you hit people especially when they’re armoured.

Well obviously there’s going to be a lot of blood there, but as discussed in multiple threads decapitations on the battlefield were pretty rare. Slitting throats is reasonable, and i wouldn’t mind if the devs added more blood in that department,but i don’t think it’s going to be a huge part of the game.

Mordhaus gore is utterly absurd and is in no way realistic.

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In depth? How? When you get a certain animation, something flies off, something spills out. Not exactly in depth. In depth would be if it were totally dynamic, not set animations. You’re in control of your character, they’ve said if you murder everyone in a village, eventually it will be repopulated. The idea of someone playing a psychopath has clearly been considered by them to the point of adding that feature, so I don’t buy the whole “When that isn’t the point of the game”. It’s an RPG, the point is up to you.

Sure, but this doesn’t address what I said about decapitation, and throat wounds. The human body has a lot of blood, if the argument is realism, then this should be considered.

It’s called detail, no single detail is a huge part of the game. You can argue that about adding any little feature. Rare doesn’t equal impossible, and again, you aren’t necessarily going to be focusing on the battlefield in terms of killing people. That’s up to you. Assuming that about the player isn’t a very “RPG” thing to do.

Looks like they have this. I don´t know if it´s ingame or only in cutscenes.
In the background of an interview from PGW2016:

I’m all for any type of realism additions that they can add, and as said earlier dismemberments are extremely rare, so i don’t want to chop someone with a sword and see their arm fall off. That’s just as immersion breaking as no gore. Seeing gashes when you slice someone would be very cool, but not something I expect to be in the game.

I’ve never advocated for it to be done in an unrealistic way.

then it won’t be worth the time and effort to implement since it would happen so rarely and in such special circumstances

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Yes but having it only in cutscense is IMHO the worst thing someone can do, as it heavily breaks immersion :frowning:

However, there should be entry and exit wounds where the sword penetrates the unprotected NPC’s body and also animations of pulling the sword out with the appropriate realistic blood splatter.

As for Dismemberment and other effects. I will exeperimtent when the game is out and the modding tools are out.

Is there even any game which does have this? I mean entry and exit wounds on right place with right amount of blood and corresponding physics of sword stuck in the body? It seems INSANELY complicated and hard to do, and yet barely worth the effort. Same for dismemberment, I can imagine that you split model in few parts after enough damage is done, but doing it realistically seems waaay more complicated.

If we get somewhat realistically damaging armor and clothes I will be happy tbh :slight_smile:

Soldier of Fortune and the sequel did (edit: for guns, not swords), though they basically designed the entire engine around it and was the main point of the game. While SoF is amazing for the gore, it suffered in general gameplay (even for contemporary games at the time).

If KC:D has very realistic blood & gore I’ll be happy with it, but not at the sacrifice of other features I would find more important. While there’s at least one person in this topic who would find it immersion-breaking, it seems most people wouldn’t care as long as the blood is semi-realistic.

Keep in mind it’s a lot easier to make realistic bullet wounds, than it is to make realistic wounds caused by melee weapons.

Peasnts must have dagger/sword/axe to defend themselves ?

Dismemberment will not work in KCD. It´s limited by the models of the NPCs.

If you are interessted in the blood and gore systems of other games check this:

@ValentinBk is your expert. He test games for their gore system and makes videos on YouTube.
Very interessting!

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Context my friend. Please include my second sentence, which was

Meaning I am well aware of it but when mod tools are out there is a chance after some experimentation to include the possbilitiy of dismemberment at least to a degree. No promises though :frowning:

I know his channel, great guy :slight_smile:

Hmm,just to be that guys,i actualy have a webpage open showing a dude who nearly got cut in two by an axe swipe,eeh.I can send you this by pm tho,if you want.