Hello, one of the things we haven’t heard a lot about so far is shields and how defense will work when playing the game.
All throughout gaming from the countless melee action adventure games I’ve played (Severance, Rune, Die by the sword, Mount and Blade, every single mmo out there, etc) no game has really handled bucklers/shields that well. In most games that have melee combat shields and bucklers are generally treated as “Buckler = crap starting item” and the biggest shield you can find = the best in the game.
This is simply not how this worked in real life or history.
The buckler was one of the most widely used items throughout the middle ages for many reasons.
Unlike shields it was not strapped to your arm, rather it was held in your hand by a grip. So if need be you could quickly let go of the buckler (IE someone grabs it or it catches on something). On top of this because it was small it didn’t weigh that much and you could move it quickly while fighting.
As well the buckler could also be customized quite a bit and used offensively. From simply striking your enemy , to have a spike that protruded out (to damage the enemies sword) to having sharpened edges (which you could use to cut your enemy) to having a “latch” that you could use to try and catch your enemies weapon and disarm him.
It would be nice if Kingdom Come would finally treat bucklers/shields correctly and not simply make them “bigger = better” but rather do them accurately.
Here is a good read over the buckler and historical references and history:
http://www.thearma.org/essays/SwordandBuckler.htm#_ftn3