Diversity of weapons?

Yeah, but they had in mind mod support from the beggning, that’s why I guess that will be that easy. Maybe I’m wrong, who knows. We’ll see.

Oh, so you want the possibility of a, let’s say, container of textures for each object and a random texture selection every time one is created/loaded?

I don’t know, maybe it will be possible.

In GTA it’s possible, so I don’t think it would be hard to do it in KC as well.
For example, in GTA, you have different textures for police cars.


try this, lots and lots of different models there :stuck_out_tongue:

That’s the idea.

Not necessarily with a completely random selection though, because I think it would make sense if, for example, all the guards of a castle have the same outfits and therefor the same swords that would have been mass-produced by the local blacksmith. But I would like to see a hunter all the way across the country having a different one.

It’s kinda like the NPCs management (I guess). You can have 10 copies of the same peasent (as in, the same AI, for example a fisherman) in different towns and cities, but they each have a different body and different clothes.

As for the modding part, even if the game provides modding tools, we’ll still be limited by what the tools allows us to do. So like Cerberus said, we’re not sure modders would be able to implement this themselves if this is absent from the vanilla game. That’s why I would love an answer from the team on that subject.

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I want to point out that there is no such thing as ‘iron swords’, not ever. The difference between iron and steel is the amount of carbon. If you would make a sword out of iron (low carbon) you wouldn’t be able to harden it properly. This would result in a blade that you can’t sharpen, looses it’s edge fast, bending the blade, no flexibility at all.
So you can have differences in steel quality and such, so even when you give ale your guards the same type of blade from the same smith, they will be slightly different in balance, weight, and durability and so on.

Not sure if it’s planned but it would definitely be a good idea. Quite like what Gearbox did with the plethora of guns they’ve got in Borderlands.

Yeah sorry about that, I’m not a blacksmith and I knew it would be more complicated in real life (and hopefully in KCD) than in many RPGs. I just used the term “iron sword” because it’s the name of the basic sword in skyrim, but I don’t except to see this kind of naming scheme in KCD.

Actually, I am not etirely sure but I think most late medieval swords wer made out of iron, but the Surface turns to “steel” due to quick cooling in water. The core however remains “soft” iron since it does not cool as quickly as the Surface. I can check that with a friend of mine which is a swords smith…

I am into some blacksmithing myself, one part that I didn’t say was that steel is actually seen as an alloy of iron and carbon, there are also other metals that can be added to change the properties of the steel (chromium in steel makes it stainless, but this was not known around the time).
The amount of carbon still influences the hardening, witch is a very complex process that I’m still learning about. But shortly explained is when you heat up a piece of steel the molecules expand in a certain way, by rapidly cooling it down the molecules don’t get the time to set in the place they were, thus changing the crystalline structure. This makes the piece very brittle so tempering is required, by heating up your piece again to a certain temperature and letting it cool slower so the molecules can settle a bit better giving the metal more flexible qualities.
I also must admit that I might have made some mistakes in my explanation, but steel is not just hardened Iron.

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I´d say the difference is going to matter only if weapons will have durability ingame?
Unless it´s bound to general quality or something.
If i were to wish for a weapon, it would be the seax. I do some reenactment myself and just love this thing.

I also was a bit careless in the Words chosen. The whole sword would offcourse be made of steel (iron mixed with coal) with soft steel in the middle and hardened steel at the Surface.

Hello again. I found this while diving deeper into the subject. Maybe not entirely 15th C, but nevertheless relevant and interesting.

Sorry, forgot the link: http://www.youtube.com/watch?v=nXbLyVpWsVM

I saw it already a while back :slight_smile: wonderful documentary! All I wanted to say was that iron weaponry and armour is kind of useless and therefore would it be wrong if they would use it as a measure of quality in the game.
in another topic I read about an idea to use description like, good/bad/great balance, heavy/light in weight, based on the skill of the player. So would a player with a high smithing skill and/or weaponskill recognize a good weapon better than someone with bad skills.

I think that if food will spoil over time and clothing gets dirty, that we can assume that weapons and armour will have durability.
I also like seax’s but unfortunatly they are from another period and region.

I’ve posted an earlier thread (no real replies) about diversification of equipment:

Please bump/reply to it and maybe we can see some official answers. :smile:

I really hope so! I also think it would be kind of silly if there weren’t multiple “skins” for the weapons.

I personally would LOVE to have a sword that looked this:

OR

Even though this design is at this stage in time a few hundred years old… :stuck_out_tongue:

it just looks like an arming sword with a midget hilt and pommel.

It is an arming sword with a viking lobed style hilt/pommel. Not something you would probably still see in the time of KCD but one can hope haha

What kinds of weapons will farmers and other non solider NPCs carry in there everyday life. Most of these weapons don’t look appropriate for this purpose. Clubs and staffes and ‘Lange Messer’ could be variations of other weapons but Sickles, Flails and Scythe would need there own animations. I really liked how the NPCs in Gothic 2 use weapons like that in great number. Also if the KDC series where to eventually fokus on the Hussite wars those would be very fitting.