Gaming with OCD (II)

(This is a repost. I wanted to edit the old topic, but I can’t. So, to those of you who haven’t read this here before: enjoy the read! To the others: can you spot the differences? :smiley:)


Gaming with Obsessive-Compulsive Disorder

When a mental illness enters a digital space.


by Ryan C. | Imagine Games Network (IGN) | Jul. 26, 2012


[Edited]

Despite my love of lost magic, dragon-hunting, and picturesque fields, [Fantasy RPG] tore me up inside. While some might savor the hundreds of adventures and glittering chests, I dreaded the exploration. With each turn in the dark depths and darker dungeons, I fought my fears. My fear of missing a single tome. A fabled shield. A letter, lost. The thought of missing such treasure wore away my patience. It shriveled up my fun in [Game Developer]'s world. Such is the exhausting challenge of gaming with a mental illness.

The term “obsessive-compulsive disorder” (or “OCD”) [Czech: obsedantně-kompulzivní porucha] gets thrown around often in the realm of gaming to categorize quirky behavioral patterns and habits in our otherwise happy game sessions. But many “gamers” lack a full understanding of this disorder and its unique impact on what should otherwise be a satisfying pastime. What, then, is this illness?

The U.S. National Institute of Mental Health (NIMH) explains:

"...People with OCD feel the need to check things repeatedly, 
or have certain thoughts, or perform routines and rituals over 
and over. The thoughts and rituals associated with OCD cause 
distress and get in the way of daily life. The frequent upset-
ting thoughts are called 'obsessions'. To try to control them, 
a person will feel an overwhelming urge to repeat certain 
rituals or behaviors called 'compulsions'."

This disorder, like all illnesses, affects people in different ways and to different degrees. I have the good fortune of only suffering a minor case of OCD. And while I smile at my many quirks, I also battle the anxiety and negative thoughts characteristic of the illness. It started in my childhood when I asked my mother to assure me that all the doors were locked every night before bed, and it continued to challenge my perceptions of sickness and – surprisingly – romantic relationships well into adulthood.

But video games also provide a breeding-ground for OCD. Considering this, we must strive to identify those specific frustrations and encourage those “gamers” in need of real help to reach out to their doctors.

Several people in the gaming space have tackled this issue before, including our colleagues at ‘The Escapist’. While these explorations shine a light on the illness and its interaction with video games, many “gamers” still confuse personal quirks with OCD. Jumping through the doorway to a boss battle in [Platformer] or a methodical process to track down collectibles and Achievements don’t always correlate with the illness.

As detailed by the NIMH, the illness generally entails the coupling of negative thoughts, fears, and anxiety with the rituals meant to alleviate them. Failing to carry out these rituals, like performing a certain action in a game, can lead to strong feelings of anxiety.

To illuminate the discussion, allow me to submit some personal examples. Before starting a game, I feel the need to check every item in the options menu before beginning the game proper. Playing before performing this ritual causes anxiety, and I will even reenter the options menu after starting to confirm that the options have not somehow changed in the process.

A more recent example arose from playing the [Sci-Fi RPG] series; specifically, I noticed obsessions emerge from the dynamic between [Good Guy] and [Bad Guy] points. [Sci-Fi RPG] allows players to make moral choices that reward the hero, [Colonel Leopard], with points that gauge his morality. Focused on playing a [Good Guy] character, any time I accidentally accumulated [Bad Guy] points I felt the urge to redo that choice.

Coming into [Sci-Fi RPG 3], my heart plummeted when my hero started the game with a sliver of [Bad Guy] points that I had no control over. Anxiety erupted with every glance at those points on screen. Even a miniscule and arbitrary detail like this was enough to hurt my experience.

In my many years of gaming these issues have fluctuated in intensity. From replaying entire quests after missing a line of dialogue to completing each map of [Hack and Slash], my OCD has formed and faded but never left. It gnaws at my thoughts when I play games and challenges me to practice self-control.

Fortunately there are ways to cope with OCD which can help sufferers further enjoy their gaming and – more importantly – their life as a whole. PubMed Health, an online resource from the U.S. National Library of Medicine, notes this reassuring point about treatment:

"Cognitive-Behavioral Therapy (CBT) [Czech: kognitivně-behavior-
ální terapie] has been shown to be the most effective type of 
psychotherapy for this disorder. The patient is exposed many 
times to a situation that triggers the obsessive thoughts, and 
learns gradually to tolerate the anxiety and resist the urge to 
perform the compulsion."

What does this mean? Sufferers can learn how to carefully expose themselves to anxiety and avoid the unnecessary compulsions that typically follow. With the right help and a whole lot of patience, people can handle the disorder and prevent it from consuming them. But always, always consult a medical professional to help you make any important choice related to your health.

Do you have an illness that affects your gaming? Do you feel comfortable discussing it with others? Share your experiences, frustrations, breakthroughs and thoughts in the comments section below.

Guilty as charged :wink:

Dungeon exploring can either be an organic experience or useless padding depending of the DNA of the game and its direction. Dungeons in TES, Dragon Age 2, Kingdoms of Amalur to name a few examples are useless padding because they are mostly reused assets shuffled around. Pair that with simplistic game design and subpar difficulty settings and you get a very boring game. this is mostly a problem of 3D low budget quality games. Meaning they have to resort to that or theres berely anygame left.

Why should they though?

How so?

You mean you initial comment thats still in your first post?

Makes perfect sense when read in chronological order, you know the way most forums are read.

No unfortunately I do not speak spanish.

Depends on which name you are referring to. With the given context of your previous post however, no it ends with T and begins with G.

Im still curious what was moronic about my initial inquiry?

No I do not speak nor write spanish. I do not now nor will I ever own a twitter account.

Right so asking basic questions is trolling?

I found your request out of place and unnecessary, thusly I questioned you.

You can keep being dismissive and defensive all you want, but my intention was genuine regardless of your perception of attempted troll.

As if you need my permission.

This is my life. It’s the reason why I never played Skyrim, Witcher 3 and the reason why I quit No Mans Sky in under 8 hours (couldn’t leave the starter planet even though it was ugly as all hell… Needed to 100% the planet and ended up hating the game entirely) This illness really is no joke and it’s been around with me too since childhood. 30 now and it’s frustrating how hard of a toll it can take on a simple pastime.