This is something I hope to bring to attention to Warhorse Studios, partly because they’re claiming that Kingdom Come: Deliverance would… deliver on it (no pun intended.)
I am talking about implementing Hardcore aspects of gameplay into Kingdom Come: Deliverance, part of which has already been fulfilled. (You have to eat and sleep, you have to repair your armor and weapons, etc.) But I am here to call attention to somethings that as far as I know, have not been addressed and I think they would remove from the gameplay experience, particularly the use of the “compass” system revealed in their livestream. If you haven’t seen it follow this link: http://www.youtube.com/watch?v=84AiE46erkk
Many of my points are inspired or directly taken from Samyoul Online’s video: The Elder Scrolls : The Dumbing Down, which can be found here: https://www.youtube.com/watch?v=JweTAhyR4o0
I am not claiming this to be original thought, I would just like to relay the concerns voiced in Samyoul’s video for those that are unaware of it and share some of my own thoughts on the matter.
Right, on to the topic,
First of all, which inspired me to make this topic on the forums, I think that the “compass” system
should be removed or at least changed dramatically. Samyoul makes a very good argument for this movement, better than I could, so I will transcribe it here for you with the knowledge that I agree with his point 100% and although much of his dialogue is directed at The Elder Scrolls, it can apply to all other “hardcore” RPG games in the market.
In Samyoul’s words: "But then came along Oblivion, and it’s quest markers.Although the game had a solid Journal system, the developers stripped out of the series (TES) one of it’s fundamental charms, that being the enjoyment of finding your OWN way around the world, and exploring the land.
What did Oblivion substitute this with? Quest Markers.
Little, floaty arrows that magically told your player’s character where he needed to go. Skyrim inherited this and took it to a whole new level. Players were transplanted from an RPG exploration adventure game and dropped into a catch-the-arrow walking simulator.
But if you hate having to follow Quest Markers, just turn them off. Don’t worry about them. Well, in Skyrim the “journal” system is so sparse in details it is impossible to navigate into an unknown area without the little arrow pointing the way.
Bethesda essentially gutted the “journal and quest” system and dumbed it down to such an extent that you simply have to accept that your character knows instinctively WHERE EVERY LOCATION IN SKYRIM IS, or where all of the bandits are hiding or who they should or shouldn’t assassinate.
And if you do turn the Quest Markers off, the “journal” system is so pasty and weak, that it won’t tell you any direction or specific details of your quest.
When playing the game (Skyrim) you can tell, clearly tell, that the developers intended you to spend all your time chasing a little arrow around with no thought to playing the game without it.
Now, when I talk about hand-holding, you can’t get a clearer example than pointing to exactly where you’re meant to go and giving no option to play it in any other way…It is sad that this kind of “follow-the-arrow” system is so common in modern gaming. So common in fact that I daresay that some of you won’t find an issue with it. Or if you do, weren’t previously aware of it’s condescending nature." (End Quote)
As far as I’m concerned, if Warhorse Studios wants to make a game that the hardcore community can appreciate, following this advice, among others, can improve what they already have in place.
The only point that I wish to bring up outside of Samyoul’s is that while I would much rather see a complete eradication of the “compass” system, I understand that some compromise might be necessary to achieve any ground with more casual gamers that will play this game who might rely on the “compass” system to solve all their problems.
But enough about me, what about you?