I’m not entirely sure, if I saw it in the gameplay footage.
It’s cool feature by me, when you walk into bush or high grass and she bends.
It’s small detail, but these details makes great games.
I’m not entirely sure, if I saw it in the gameplay footage.
It’s cool feature by me, when you walk into bush or high grass and she bends.
It’s small detail, but these details makes great games.
There will also be a feature that when you open drawers to cabinets Pizza Menu’s for Dominoes and the like will be in there! Nothing wrong with a little add placement here and there to help pay for things!
(This is a joke for the benefit of Swampous)
I think the environment is going to be fairly static, e.g it is not possible to move objects around I think, you have to pick everything up in your inventory as far as I saw in the game play stream.
There is something that I loved in Skyrim. When there was for example table with plates and meals and glasses and fruit etc. It all start to fall and shake ehen you walk over the table or hit the table with a sword. It has no impact on anything important, and except the famous bucket on the head of shopkeeper you could not use it in your favour. It just felt so goddam good.
Another nice feature in this game was pimped up arrow impacts. When you hit some wood or wooden furniture arrow stayed there and vibrated for a while. But when you hit some rock or metal arrow just bounce back and flyed back after the impact.
I love these little things in a game.
No, I didn’t mean moving objects. I just mean grass and foliage.
Foliage interaction is practically default behaviour in CryEngine at this point, it’s been a staple since the first version and requires very little action on the part of the modeller.
Yes, it’s already in the engine.
You can see it in Video Update #5.

It’s even better visible in the live stream video.
Because of the PBR (Physical Based Rendering?) and the sunset, I think.
At around 55:50.
