Yes!
Most “Let`s play” videos start this quest as a diplomat. Why?
Because this quest is designed for diplomats, and there is too much talking for a fighter.
You can every important person persuade, but you can´t them intimidate.
For example:
Adela… there are two different talking lines for persuade, but no option for intimidate.
Mirka… when meet her the first time no intimidation.
Morcock… you can lie (persuade), but not intimidate(first meet).
Next problem:
talking, talking,… and talking.
To finish this quest you must talk, no matter if you play a tight-lipped warrior or a talkative juggler. The amount of reading lines is nearly the same. The minimum is around 80% of the maximum. (The dialog of Reeky is a concrete example!)
How is intimidation implemented?
It´s implemented by a variation of a talking line… Why?
If I ask and get no answer, I will not talk again. I give him or her a punch in the face!!
After this I will ask again… Give me ALL infomation, now!
This will reduce talking, I´m sure.
(There is only Timmy, who is going into a fight.)
If you play this quest, you will upgrade your Speech level for 2 points, no matter if you persuade or intimidate.
But you will not get any upgrade for strength (when intimidate)…
All the fights are not enough, to rise your Strength level significant (or at least similar to speech).
There must be a progress.
I´m not willing to start this quest as a tight-lipped warrior and end like a storytelling grandma!
By the way, everything is a little to plain. Where is the black humor? The twists? The only interessting variation (helping Morcock) is a “dead” end. (“Normally” no chance to kill Runt. Or doing quests for the bandits-to provide confidence)
And Yes, there should be also a “persuade”, bribe way.
If this is a RPG, give us the chance to play it like we want it!