Come on folks, the digital rights management is not that devil-ish as you wished iot to be, as you are the customer instead of the creator… If you make stuff, create things over some years and finally finished it to the point of ‘perfection’ (in case of games, I know ‘perfection’ is kind of idealism…) you really do want to share your creation with many others - but you also want to be paid for your yerars’ work. Who pays you as a developer? IN the end, it’s your product’s publisher (in most cases) who now want to “have the money back” via selling as many products as possible.
So, from an economical view, I totally understand the decision to use DRMs…
Also, I experienced some DRMs to be quite the ‘PITA’… But I never been hating on serial numbers, for example… (Tagès was one of the more … annoying DRM systems on the software side, with an interesting approach on the ‘hardware side’, though…)
Nowadays “pirated” versions can be put to good use, as much as I dislike them. “If you can’t beat it, take it over”… They can be utilized to advertise the actual game, especially in modern times were the “demo-version” has almost vanished …
But there is no oure good nor evil. Remember, everything has it two aspects - THe ‘good’ and ‘bad’ solely depends on your own perspective…