First, I know that I am critiquing a beta, and I know this is a “true” beta, not like something that Ubisoft releases a month before the game actually comes out.
What worries me the most about the beta, however, is the lifeless NPCs and the boring dialogue and quests.
Compared to The Witcher 3, NPC dialogue and life is sub-par. Every choice/line of NPC dialogue feels like it was written in broken English and extremely unnatural sounding. I’m not sure if it sounds and feels and reads more naturally in Czech.
I can forgive the poor performance, the unoptimized menus, and the clunky combat, but I worry that Warhorse does not understand what makes a side-quest immersive and exciting.
Look at the Bloody Baron’s side-quest in The Witcher 3. The dialogue and story encompassed in it was extremely immersive and I felt like I was watching a movie when the characters were interacting and talking. In KCD I feel like I’m playing an RPG with NPC interaction equivalent of a 2006 RPG. The towns have no personality, either, and feel completely empty and void of life. Where are the drunkards, the beggars, the husband and wife fighting, the group of friends having a chat on the side? Instead, it’s just one or two NPCs walking. All day.
I truly hope that the immersion factor is something that is being worked on, because if this is the type of interaction we can expect from NPCs and towns and city-life I will be severely disappointed. I still have high hopes for this game, but sometimes it seems that Warhorse* may be in over their heads. I hope to be proved wrong!!