Oculus Rift support

So when you say “I Don’t think you have to Login to a facebook” you should really say “I don’t know” because I am almost certain they won’t come to you before they launch the product and ask you for a formal consultation?

Here is the real issue everyone is missing, FACEBOOK is massively overvalued, it’s IPO was shocking compared with it’s collective turnover, not to mention it’s Profits (considerably smaller proportion of it’s turnover). So spending $19 billion on whatsapp, and another $2 billion on this Oculus VR, is akin to trying to drive a massive growth asap and spending like crazy hoping this will prove to be a good investment.

Have a look at the financials…http://www.marketwatch.com/investing/stock/fb/financials/balance-sheet

Do you think this is a wise investment? Is it part of their Strategy? VR and SMS + Social Media?

The question needs to be do Software Developers want to work with FB, especially given their massive drive to “MONETIZE” their user base in order to pay all the Shareholders that bought in the hugely overhyped IPO.

I predict this will go the way of aQuantive and result in a massive write down, potentially with Oculus VR folding and FB owning the rights to the tech.

yeah i don’t know if they trying to implement foolish things like that but i don’t think so, and if they do there will be the competition correcting that with comparable products… whatever VR will be so amazing that i definitly want to have VR compatibililty in this game like warhorse promised, especially the rift because i don’t think the consumer version will be so much different now because facebook get involved…
what will happpen with oculus and facebook after that consumer rift? i don’t really care, i care about a great vr experience and i think this game is made for it.

if you are keen on VR and lets be honest, most of us are. I think you might be better served with other VR propositions. Oculus was not the first VR system / Hardware, and neither will it be the last, it got the furtherest and had the most promise but I’m pretty sure with significant developers moving away from it, you may find it becomes the GAMECUBE of it’s genre. Decent kit, but no one really supported it, or invested in it, to make it great and it silently slid into obscurity. It was the lack of Third party developer support that killed the GAMECUBE - This looks like it’s going the same way.

It’s a great shame, because it’s somewhat sullied KICKSTARTER, and (post this game which I believe in), I have to question whether I would invest in anything else to the benefit of big corporate entities. Where I stump up my money to De-risk their products and inflate their profit lines. They screw me often enough, time for me to screw them back.

That said once bitten twice shy, if Kingdom Come Deliverance did this (I don’t believe they will - but there are no guarantees when vast sums of money are discussed) I don’t think I would ever crowd source anything ever again.

@mwnciboo: Just to let you know: They had an offer from a big publisher already, which they have declined. They experienced this issue back then with Illusion Softworks and they won’t do the same mistake again. If we (the community and WH) keep up with the marketing for the game and the devs properly implement the features then we don’t have to worry about the success of the game and WH in the future.

And about the news regarding Facebook buying Oculus Rift: This event has opened the market for new competitors. Take a look at http://www.trueplayergear.com/ which supports more than just the PC (Rift) or PS4 (Morpheus). Maybe it was a good decision by Facebook to buy Oculus VR, although the majority of supporters are not happy about it. However the original backers got their product, so there’s nothing to complain about for them IMHO.

Who knows if we would ever see a finished VR product which is satisfactory for the consumers. Even with the very long development time of True Player Gear’s Totem, they’re at least addressing many issues that gamers (including me) had with the first Oculus Rift DK and also adding vital features. Next to motion sickness and the lack of visual quality I was annoyed by being blind all the time in the real world which is solved by Totem using 1080p cams. And the possibility for AR functionality (not a fixed feature yet) and the support for many platforms and engines makes this product even better than the current and upcoming Rift DK. Those last two features are vital in today’s market and Oculus VR didn’t take care of the whole game industry. All they did was improving and not evolving their own technology which is a common mistake nowadays in any technological industry, including game industry.

Well, I actually disagree with that tbh. Imo people misinterpreted to a great extend what the Kickstarter campaign for the Rift was all about. It was never about “bringing a full consumer version to the market”. It would be highly illusionary to believe that a few million dollars would be sufficient for a mass market introdution of a computer hardware peripheral. The kickstarter campaign was just about the first batch of development kits, about “giving the the whole thing the initial impulse to be able to continue”. The keyword is continue here. People with a little inside in the business knew from the very beginning that Oculus Rift would need a lot more funding to actually be able to finish a consumer version and to bring it to the market.

A hardware like Oculus Rift is not the same as a game. It’s possible to create a rather big game with 5-10 millions and bringing it to the market (with digital distribution it’s easier and cheaper than ever). You can’t compare that to hardware. You need money for development, production, marketing, logistics and distribution. A lot of money. A whole cashload of money. 5-10 million dollars are only sufficient for the first few years of intial development and a first or even second prototype (the way it happened here with Oculus). After that you need additional funding and there are only few reasonalbe and realistic possiblities: either you “sell” yourself to a much bigger company with a lot more resources or you try to get additional funding by financial investors and banks, trying to keep complete ownership. But the latter version is also the much more difficult version and not always the better version. Financial investors and banks are only interested in your sales numbers or expectations. They’re not interested in the tech or the passion or the possibilites. They are interested in their return of investment. And it’s also much harder to get that third party funding if you are a new company without any existing and successful product already placed on the market. Like Carmack said himself that route would have meant a lot of ups and downs and maybe even a running out of cash, which means nothing else than becoming bancrupt in the process. So it’s (sadly?) the only realistic possibility left to sell your idea, your knowledge and your trademarks to a bigger company to secure ongoing development and the mass market introduction of your product with a consumer version.

Some people (me included) would likely have preferred a tech and game company like Microsoft or Valve taking care of that and buying Oculus. But I guess Microsoft has something on their own not shown to the public yet and Valve is still trying to stay away from the hardware market themselves. So who else? You maybe don’t like Facebook but at least it’s a kind of a tech firm with people like Zuckerberg believing in the product itself and its possibilites and giving Oculus some freedom to continue their path. That’s imo much better than being bought by a non-tech firm who is only interested in the sales numbers and expectations again, isn’t it?

Another reason to search for more funding is the upcoming competition by Sony and others. Although Morpheus is much likely a PS4-only peripheral and therefore much less interesting to dedicated PC gamers it’s still a tech that could minimize Oculus chances on the mass market. Sony has the resources, the knowledge and the experience to make games hardware like that. The only competitive advantage the Rift had so far was its market initialisation. But it was lacking the funds to actually compete with a company like Sony. Your tech and your knowledge is only so much worth as you can successfully market it and sell it to the people. So maybe with its Facebook sellout the Oculus people got some backlash by their intial funders and some hardcore fans but in the end it’s likely the right strategy to gain mass market potential. And VR needs mass market appeal in order to convince developers to actually make stuff for VR. A nice indie Oculus Rift VR is worthless if they aren’t any games or applications for it.

I personally love the idea of a grassroot tech company like Oculus fully funded by enthusiasts on kickstarter. It’s a nice dream for people not believing in the classical ways of capitalism. But that’s just not the reality we live in. To actually become a reality the Oculus Rift needed ten times as much backers as they had or even a hundred times as much backers. And that just not happened.

I recommend you guys also reading that article, it’s well written, informative and on the point: http://www.gamesindustry.biz/articles/2014-03-27-is-facebook-buying-oculus-a-boost-for-morpheus

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that true player shit is fake man…

@StarkReality: First off: watch your language please.

Second off: How do you come to this conclusion? Just because there is not so much info? That’s like GTA V for PC. Everyone knows it’s coming but nobody has seen it anywhere. Or like the next Assassin’s Creed… well there is always a next Assassin’s Creed (for a loooong time), but nobody knows anything else about that, And since True Player Gear is going to have a Kickstarter in summer, I think as regards marketing it would be stupid to show off all the material you have before Kickstarter. Kickstarter should be exclusive at first. KCD wasn’t any way different. The trailer was known before, but the clip for KS was unique and really showed what they’re trying to accomplish.

If it was fake, then why does this webpage exist since at least 2006? http://web.archive.org/web/20060910223228/http://www.trueplayergear.com/

I like discussions, but I don’t like those one-liners without any valuable information or content.

hopefully a Oculus Rift support is coming, that would be a nice experience.

I ordered the ORDK2 and the ANTVR . together with the STEM / CONTROL VR controller it might be great feeling and to walk on the OMNI around in the KC world.

cant wait for all the stuff…

Twenty years ago, I was very unhappy when the first VR-wave died. Now a dream comes true! A game like KDC in VR!! Please think of old gamers like me! If I have to wait for another twenty years, I have to buy the stuff with my very low old-age pension!

I am tired to hear the “Occulus sells itselve to the evil”-stuff, again and again. Sometimes I think of young Chinese women, dying from cancer for my cheap smartphone, workers in Indonesia that were burned for my cheap clothes, animals were tortured for my toothpaste, wars were started for my cheap fuel, children in Africa dying for my cheap food or workers in South America being poisoned for having my coffee 1 Euro cheaper per pound.
But I really don’t mind if a great product is saved by the money of a company that tries to steal the information what I plan to have for dinner, tomorrow.

I pledged for Kingdom Come with my main interest in playing this game, being ONLY in Virtual Reality on the Oculus Rift; using either my current DK2, or, more likely a CV1 (Consumer Version 1) by the time the final version of Kingdom Come is released in December 2015 or later.

All I can ask of Warhorse Studios, is PLEASE make this game as compatible as possible with each update of theOculusVR software as possible!

And please, also, create an Android-based trailer that will run on the Samsung-Oculus GearVR headset for the new Galaxy phones; so Kingdom Come will be seen be everyone all over the world when they are trying out the headsets in all of the Samsung store locations world-wide.

Will Hart
Fullerton, California

If this game had support for Oculus Rift or other VR glasses, it would be one serious reason for me to buy them. There would have to be other nice games to support VR, but it would be the first big step.

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So… you guys should feel happy now :blush:


Kingdom Come is a great game for VR :wink:

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my wallet hurts already.

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Two things I dream of the most as a child comming true together… yeah, I’m happy :slight_smile:

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Oculus Rift pre-orders went live almost 2 hours ago. It will release in April. Is everyone else as excited as I am?

I really hope this game supports full Oculus integration. VR is the future of immersive gaming, and that should be what Kingdom Come is all about.

I would also love to see future support for the Oculus Touch controllers, I can’t imagine how awesome it will feel to have to swing my arms around to virtual sword fight.

SO pumped guys, so pumped.

hey hey, that is dangerous!

I’ve spent the last 3 days basically removing all hazards from my room, and I’m buying a smaller bed…

THIS IS WHAT I LIVE FOR!

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I myself were excited as well, because they said you can use VR with KC:D (even if its not full supported as far i understand). But now as they announced, HOW much Occulus Rift cost, i don’t think i will buy it. 700 Bucks(€) is WAY too much for that thing, and with such a high price i think it will flop. 300-400 as they said back then it would be most likely the price of the thing, was a much amount of money to bit in, but these is insane. And i know a lots of people, who were excited with Occulus Rift, but did Jump off the high price yet. Truth to be told, i like more in spending in new plattform(aka Consoles) or to upgrade my Specs(or save the money to upgrade my whole rig) before to throw it out of the window for such an gimmig. I will wait if the Price Drops, if it will stay like this, then sorry i don’t care about Occulus Rift anymore and hope with Project Morpheus on PS4 or Valve’s Vive i will get a cheaper alternative…

I agree, the sticker shock for a 1st Generation device is always high. Palmer himself said that prices will drop eventually. I’m not usually an early adopter myself, but I’ve spent 2 years backing games on Kickstarter and saving for this. When LCD monitors first came out to replace CRT’s they were well over $1000. For an LCD monitor that isn’t nearly as good as a $100 monitor you can pick up at any store.

It’s not going to flop, it’s just not an every day device yet.