People should remember that the game is still in beta - especially when talking about crashes or corrupted save games. As for AI, from the many videos and the game itself it’s evident that the game does NOT use traditional set-in-stone NPC routines. Saying that the programming department lacks skills is a pretty bold statement to make without any supporting evidence… I’d even say it’s borderline ignorance. However in my opinion choosing a somewhat unproven AI system for the game is really quite a gamble.
The combat system has some issues, but it was publicly known from the beginning that it will be based around stamina and I don’t think this is going to be changed. I’m not a huge fan of the system so far but frankly I don’t even care much for realism in combat, I just want it to be fun, so I leave this for other users to discuss. Lots of people say the combat in Skyrim was stupid hack’n’slash, but with a few mods and increased diffculty I found it very entertaining. Not saying Skyrim was perfect, but Bethesda made load of money selling it and that counts too.
I don’t see any issue with pacing, Warhorse that combat will not be a constant occurence in this game. On the other hand this places a lot of pressure on the quality of writing and non-combat gameplay. So far I’m mostly satisfied with the quests.