PC Retail Version and DRM

If its going to have DRM, Steam would be my favorite.

Even though I have games on Steam I’d much rather them not use it due to Steam being DRM, so in short I’d much prefer a non DRM version.

I’d prefer the ownership of my games.

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I tend to prefer the CD Projekt Red approach. If you put out a quality product with lots of added value people will pay for it. It was bold, and probably a little frightening, to put their games up on GOG.com without DRM. But I bet it’s paid off in people wanting to buy the game directly from GOG (which they own) to not have aggravating DRM to deal with.

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DRM has no real reason. Who wants pay - pays. Who don’t …
There is no question IF a crack will be available, but WHEN.

Steam DRM is fair and can be accepted, but any special “disk killing” DRMs are waste of time and money.

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All the games that are sold on Good Old Games are DRM free. This is why I prefer buying them there instead of Steam as long as they offer it as well. However, Steam is increasing their support of Linux and quite a few new games there have Linux support (all Valve games for example…cause they are the company behind Steam), which I really like. Unfortunately GOG does not support Linux…at least not yet, so I will probably get a Steam version of the game anyway.

When I buy games from Steam or GOG I compare the bonuses I get. Steamcards, achievements and cloud sync - versus wallpapers, OST and other bonus goodies. DRM freedom has never bothered me actually, so any option is fine.

3 days until the end of campaign on Kickstarter and still no official statement about DRM-free box/digital version? This is quite important detail that may affect backers.

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i realy hope it can be played offline as the hole online to play thing is annyoing as hell. as a truck driver most days i dont have internet access when i stop at the end of the day i want to play my games but if its locked for not having internet access all i can do is be upset thay are punishing me who payed because thay feared i wouldn’t pay them.

This is not an official reply, only my personal thoughts on the problem.

Firstly, we are not completely sure how the game is eventually going to be distributed. On some territories at least we may want to work with a local distributor (on retail sales of boxed version) and it may be that the local distributor will insist on some form of DRM. We would never consent to use some really intrusive DRM (e.g. StarForce of infamous memory), though.

We understand that cracks will be made available and there is little we can do about it, especially on an off-line only game. Still, I think there’s – especially for a boxed version – a value in preventing the most casual copying, e.g. by a simple online check of a serial number (a one time connection to licensing server, no need to be constantly online).

So these are my 2 cents.

Martin

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Hi Martin,

thank You for Your detailed answer. I naturally prefer complete DRM free stuff, but I could live with a one-time online activation. What I don’t like are games bound to an account, so Steam as a protection against pirating would be one of my last choices.

Greetings,
Sebastian

I think that’s a wise way to approach it. A one-time check would allow gamers to play offline which is important for some players. You just want to be careful not to replicate the fiasco that Spore caused where you couldn’t play the game on another computer because their server constantly got confused on how many machines were authorized.

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Same here, although I’d prefer a CD key to online activation.

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As some have already mentioned, having a CD key /w a one time only online activation (not sure if GOG.com would support such though) should not be any problem for a boxed version. For me personally it would be a huge bummer if I now pledge but the game would only be available with Steams online DRM even with the boxed version, because I do no longer use Steam over 2 years now after it constantly blowed its chances with me.

However, while a local distributor might want to have some kind of copy protection enforced on the medium in the box, he certainly cannot dictate whether or not you can also publish it on GOG.com, can he?

I am eyeing with the KING Edition right now and for that I am more interested in the physical goodies, like the action figure, art book, making of etc. and having something of value decorating my room and something to wear, the physical copy of the game however is of very low value to me and a GOG.com download would have much more use.

But I think, regardless how this plays out, I will pledge for that KING Edition anyway, just for the goodies and knowing I supported an Idea of a game that deserves to get real.

These are my 2 cents :wink:

Since there is no DRM-free version confirmed 90 minutes before the campaign ends, I canceled my pledge. There will be possibility to pledge through this site later, so no big deal, but there has to be drm-free version, if they want my support. Best luck guys.

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Pretty much that, yes. And since CD-Keys are absolutely useless, they can drop DRM altogether :stuck_out_tongue: Seriously tho, any protection will get cracked out extremely soon. There’s no need to inconvenience customer in any way. CD Project has released the second Witcher DRM-free (at least online) and didn’t seem to suffer any negative consequences.

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The GOG games are DRM free.

DRM free does not mean you can “share” your game.

DRM only means that you need to verify online that you are the only one playing “this” copy of the game.

A DRM free game only gives you the game free of DRM for YOUR convenience. You are still not allowed to share your game. A DRM free game assumes you accept the licence in good faith.

For example STEAM ensures and enforces this licence. A DRM free game is not controlled in any way.

Not a big deal.

Example of a GOG Game: http://i.imgur.com/dIWXjIt.jpg

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In my experience with boxed games of late, even if you buy in a store, you still end up putting your game key into Steam to verify/activate. DRM.

Not really. Only modern DRMs have online confirmation and not all of them.

Since the game is only partially crowdfunded (1 Million through Kickstarter, 3 Million through a private investor), they have to make sure they gain enough profit to pay off their investor. I could imagine that as soon as they make enough money from retail sales, the digital copy of Act I will become at least DRM-free, if not completely free.

DRM is a “modern” concept. It just applies to “digital” stuff which means downloadable content. What you mean is probably something like disc copy protection tools which are actually not the same as DRM… :wink: