Oh dear, oh dear. This is one helluva Pandora’s box to open.
So hate. Many angst. Such butthurt. Much doge disapprove.
Well, I almost feel like laughing at the absurdity of what started here again, but I don’t, seeing the tragedy of how serious (and seriously unreasonable) can people keep being about it.
Now, I admit I didn’t read the whole thread, as on my coming here it already had over 280 posts (in a day!) and I only endured some first 70 or so pieces of the exchange between whining and reasoning (true, a surprising lot of).
So pardon me if I go repeating something someone may have brough in already.
First and foremost - yes, simply go for it!
BECAUSE:
- If the authors have a certain specific vision and want to achieve some particular narrative effects and gameplay experience through the use of 1st person, an optional 3rd person view is not stopping them in any way from this. Being a game’s designer with necessary resources at hand (a handy game engine like Cryengine and secured financing surely helps a lot) should enable you to do what you want however you decide.
If you have enough of the imagination, determination and invention of your own to come up with ideas to put inside. Do you naysayers think @warhorse doesn’t?
The 1st person view is supposed to play an important role in the game’s narrative and interactive aspects. But you don’t have to make it excusive to reach a goal like this.
Offer an alternative (3rd person), but give the primary 1st person view a couple of advantages to keep its importance for the gameplay at least to some degree of use by everyone.
Like:
- the HUD features (health bar, compass, etc.) show only in the 1st person
- the item lables, item identification / closer inspection, works only in the 1st person
- archery (aiming) already can be effective pretty much only in the 1st person
- certain scripted narrative sections may still get fixed 1st person view
- certain important interactive cutscenes and dialogues may get a cinematic view, but generally the ordinary dialogue interaction with NPCs could always “zoom” to the 1st person even from the 3rd person view
- et cetera, et cetera, et cetera …
One extra issue - peaking around the corner!
Yep, I agree, this is a valid point. Now…
Some months back I saw a video showing that the Witcher 3 has this intersting feature implemented which essentially “physically” renders a large portion of the in-game graphics only once it is in the player camera’s view range/vector. Outside of it, most graphics features “disappear”. Mainly as a performance-saving feature, if I remember correctly.
So, how about making the physical rendering of NPCs (probably rather not of the environment itself) determined by if Henry can actually see them?
If they are not in his field of view, you can go peeking around the corner for their positions in 3rd person all you want… unless you stick out Henry’s head at least a bit… you won’t see anyone in there…
Stop ranting about issues and try thinking about solutions.
(Remember Mafia? You run your mouth and I run my business, brother…)
- Favoring one gameplay point of view is purely a matter of gamer’s personal preference, not one single of them is universally better than the other.
- For the very same reason the inclusion of both of them does neither hurt, nor even ruin the game as some kind of a general rule - again it all depends on the general game design choices that will go along with it.
- For a player, only one thing really matters - if you can simply make a pick, then go ahead, do so and play it the way you like!
- As long as the game can technically support it (it’s not an isometric 2D after all), people will find themselves a way to make the 3rd person to work anyway. The way the game’s graphics, environment and gameplay mechanics are being designed, it’s asking for it.
In what thinkable way is it a bad thing to turn a telescope into an optional (optional! OPTINAL!) binocular?
To just add a practical (as well as ignorable!) option?
Implementing a feature like this in the stock version only helps to take away possible issues that might unnecessarily arise from a fanmade mod of a varying quality.
- Any possible development delay caused by including this one more feature into the game is essentially a ridiculous claim to make.
The dog companion, the tournament mode, both added on top of the basic idea of Act 1’s content, will probably delay the game more than an adjustment of a function that is already in the engine and only needs to be put in line with the general aims of the game’s design.
The very same thing can be said for essentially anything and everything the Warhorse guys are doing to make the stuff of this game above average. All their pursuit for more perfection in game mechanics, contents and graphics adds more work to be done which many other games could easily get around without and still succeed.
Adding a 3rd person view option on top of it is like pouring a bucket of water into a lake. Especially if it happens relatively early in the development (which this game still is).
No one really knows when is the game actually going to be finished to begin with.
Only one thing is certain - there most probably are going to be delays anyway.
There always are. Deal with it.