You must be kidding, do some herbalistm and alchemy to create some pots. The higher alchemy the more pots you get out of it. I did 40 pots in 10-15 mins, don’t really need to think about where and when to save. You’re just lazy if you think it’s a huge -.
Agreed… Seriously, at worst, Saviour shnapps costs you a few groshen of herbs at the alchimist… Crafting it is really easy and you can resell it for up to 60 groshens (maybe some people buy even for more) to other merchants (not the alchimist) … You are a noob, OP.
You can find neetles for free and 5 units of Bellatona costs less than 5 groschen… so… the price for saviour shnapps if you CRAFT it is 5 grosehen + 5 minutes of your time.
From what I understand the save and quit feather will have a save file that will delete itself once you load it.
but if you are playing on the PC version of the game, go to the Nexus mod website and look for the “unlimited save mod” for the game. this mods allows you to save manually without the use of the schnapps, as if you were playing skyrim. Hopefully when or if consoles can get mods we can have this mod as well.
It’s so counterproductive to waste time just to be able to save.
Pray tell: how do you – in your hyper testosterone, e-Peen wagging, and die hard purist wisdom – advise this frustrated player?
Can you explain to us inferior, non blow hard, under achievers how having an alternate, unlimited manual save option affects the difficulty in your game?
I never had problem with saving honestly. Yes sometime you can die after you made some progress or a long walk but unless you save often that can happen in other games too. Apart from real life circumstances were you have to leave the game immidiatly I dont really see the problem.
After said patch update, let’s just hope:
1.ppl don’t start encountering CTD upon loading said quick save/exit game. Or
2.experience any save game corruption from prior save game. Or that
3.such prior saves aren’t game days/weeks from the last quick save game…
Not only is it super easy to make, but if your rep is decent it’s cheap to buy. I have about 50 of them of which I mostly bought.
Actually, this is only a problem if you’re playing a survival centric focused game like Dark Souls or the Long Dark. This is NEVER a problem in Skyrim/Fallout 4. Or any TES/Fallout franchise AAA title that I’ve ever played. Hell, this was never an issue with any of the majority of PC game simulation style games. Didn’t matter if it was city building series the likes of SimCity/Civilization, RTS build-fight strategy games like Starcraft/Medieval total war, simulation sandbox like Sims/Spore/Mindcraft, or business simulators like Capitalism, Farming Simulator, tycoon games etc.
Save games have NEVER been a game mechanic issue if they were designed/optimized for PC games. This has always been a console architecture design limitation feature.
PC gamers have been losing this flexibility and freedom from the achievement driven insanity that obsesses the console plaform. Devs like Rockstar have been historically successful porting GTA to both console and PC platforms. But at least the PC port was flexible enough to do workarounds. IMO GTA SA remains the best PC port to date for both performance and insane mod capability reasons. It wasn’t until just over a decade ago that industry devs like Bethesda started following Rockstar’s success, but to the detriment of the PC community. Bethesda in particular (after buying out Obsidian), went pro-console with mainstream titles like Fallout 3 /TES Morrowind. By Fallout 4, Bethesda had become 100% console centric given the sh#itty PC port PC gamers were stuck with.
That’s before factoring the stupid sleep/save survival feature that was 100% console centric. Frustrating because the majority of the PC/console fan base had been begging for for more realism/difficulty since New Vegas. So over the past decade, games like Mafia 2 (Varva’s homerun that made me buy #EpicFail Mafia 3) have increasingly become pro console platform design focused.
Yes, software gaming devs are in the business of making money for their companies. There are exponentially more console gamers v. PC gamers, so the billion dollar console market is where the money is. But the irony of AAA devs like Bethesda – having to DEPEND on PC modders to develop the very DLC for their console golden goose platform AND YET provide a sh#tty PC port to make them on–adds insult to injury. Both console and PC gamers funded Kickstarter, So I don’t see how WH is any different from treating the PC gaming community as second class citizens the way Bethesda increasingly has since Fallout 4.
Their proposed solution for requests to decouple the save game from an in game sleep/eat feature, is to release a quick exit/save game. Such a WIP update is risky, as it stands to potentially lose players hours of gaming progress by default of design. If they renege on their promise on mod support i.e. decide to indefinitely suspend release of mod tools for DLC, that will be the final deal breaker on this franchise for me.
Get skills and craft a lot of saviour schnapps… If you want everything to be given to you in a silver spoon, this game is not for you, k, bye.
Don’t need to. I’m on PC and installed the Unlimited Saves mod. Problem resolved.
That being said, have you read the Bugs forum lately? Noticed all the save game issues players who’re using the vanilla save system are having lately?
Nevertheless, drinking to “save” your adventures isn’t exactly creative… Rather needs a substitute such as writing in a journal nearest the bed or something.
I dont see why the vanilla saving system is NOT pro pc gamers. I’m playing with pc and I have modded in the past and I intend to mod this game too. Honestly the save system follows the concept of the game
Saviour snappys would have been fine if there wasn’t so many risky game breaking bugs. Although at the start of the game it’s like your not allowed a life outside of the game because you can’t just save and quit when you need to.
They’ve been coming for a while now… Considering modders got saving working almost immediately, why does it take two weeks to fix what is ruining the game for many people?
And what about the dev’s proposed plan to add the respec feature by means of also drinking a potion?
Seriously. In order to respec your protag’s stats, Henry must drink a “magic elixir” a totally immersive way to add a feature to a game that breathes realism…
My suggestion is far more immersive. Simply
1.have Hal privately confess his sins to a priest in any parish church.
2.Pay a very obscene amount of gold to said mundane Papal Prince at said confessional.
3.Witness brief cut scene where said mundane Papal Prince grants Hal absolution of all sins. And tells Hal to get a good nights sleep so the Lord can work in mysterious ways.
4.Send Hal to bed in the nearest local inn, Talberg apt, roadside farm Villen hovel, Lady Stephanie’s bed or any illegal bed he can find
5.Get min 8 hrs sleep or until he achieves 100% in all 3 health/nourishment etc stats.
6. Voila! Profit. Upon awakening later, our boy Hal is a new man. The Lord hath blessed and wiped his moral slate clean, thereby enabling you to re-write his character abilities! <–top THAT brothel–I mean bath–maids!
Spending 5-10 mins to gather necessary ingredients, then some 10 min+ to make whatever quantities of desired potions you want to lug around in Hal’s inventory–just so he can chug it at risk of becoming an alcoholic later–is both 1) non realistic and 2) game breaking immersion—just like the save game feature.
I should have the flexibility to make Henry eat/drink and sleep whenever his needs system dictate it. This should be independent from any need on my part to save multiple aspects of the game in real time – to guarantee I don’t lose any of this progress. The more save games, the less likely you will be to lose game progress from game breaking side/activity/MQ bugs, technical bugs that CTD the game, distort your GPU settings etc etc.
Creating a quick exit save which gets DESTROYED the moment you relaunch and load said save, is courting disaster. Particularly given all the bugs and tech issues players have been reporting in the forums. This will only worsen as they pile on DLC and/or fail to make modding tools available to the community. So gifted modders (the likes of Skyrim’s Arthmoor) can address bugs devs may have overlooked or simply DON’T have time to fix (given the Indie studio resources and size of the WH dev team).
I agree with you for what concerns alchemy (in general honestly) the respec potion is just to make people happy, as well as other decisions that I think have been made with marketing in mind. About loosing progress, well I did lost progress in the game for some unfortunate deaths. Once I was looking for mooshrooms and falled to death didnt had a problem in loading the game abd this time being more carefull at what I was doing. In any case that is nice respec idea I love it!
Actually I think it’s quite clever. You are headed into a fight and you take a snapps to relax/numb yourself to be more effective. Or you are headed into important conversation and you are anxious and you take a snapps to relax yourself and manage better in the said conversation.
I really like the snapps system as a quicksave. Though I’d really like the addition to quit&save and get that file deleted after loading it.
edit. that journal writing would fit the theme too actually. You’d just have to get some ink for writing
Im not really sure what the problem is with savior schnapps. You can make them which is easy or buy them which is easy as money is really easy to come by in the game.
Its a much more interesting way than a menu option. And for those who say “Well I have a life and dont have time to use the current save system” You had enough time to come and complain on the forums, you could have used that time to find a bed or savior schnapps in game.
Tip. when you wake up at the mill after the intro of the game, do the quests for the old miller dude. Doing those will give you an infinite money stream.