I notice in a lot of games that it is possible to trigger quests that you haven’t even started yet just by walking into a particular area at the wrong time, or speaking to someone at the wrong time. This happens in almost all the adventure games I play, and it sucks. For example, in Skyrim you venture into a cave and find an artifact, then BAM it says you completed a quest, and a message pops up that says “return the artifact to Joe Blacksmith to receive your reward”. Meanwhile you have no idea what just happened, and you’ve never met Joe Blacksmith before. You bring the artifact to Joe Blacksmith and he says, “Wow thank you, I knew I could count on you!” At this point you are reminded that you are not really the Dragonborn on a quest to save the world, but you are simply a man/woman playing a video game in your living room. Immersion/experience killed. Another example is you walk up to a random NPC and start a conversation, and the main character and the NPC start to talk about stuff that have nothing to do with anything you learned so far in the game. You think to yourself, “Wow I have no idea what they are talking about. My character and the NPC haven’t even met before!” You feel like you missed something in the storyline, but then you realize that this conversation was supposed to be part of a quest that didn’t even start yet. This just happened to me an hour ago while playing The Witcher.
My suggestion is that you guys try to avoid this as much as possible. I’m very confident that you guys/girls are going to do an amazing job. I’m not 100% aware of how difficult it is to make a game with quests because I’ve never made a game before. I am pretty sure though, that it is a very challenging endeavor, and to have zero cases of this in any game would be extremely difficult. There are probably a lot of loops you need to close in order to keep a quest from being “unstable”; probably a lot of “if/then” statements in the code. I just wanted to make sure that this sort of thing wasn’t overlooked. I noticed it a few times in the mini-quests in the tech alpha. I am confident Warhorse is going to deliver an amazing game. I just hope not to be sideswiped by the whole quest glitch thing too many times in this game. Thanks everyone!