Videoupdate #16 - Blood, Toil, Tears and Sweat

I think it is rather a game BALANCE issue… Bows are already ultimate weapon IF you master the aiming etc. Shooting with crossbows is just too easy from the start.

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And when those crossbows stolen from castles were made?
Was it evolution or revolution? Isn’t it possible that the crossbow became popular as a result of events that take place in KCD?

To me, it is still unclear. As I said, I incline to agree but I’m not sure it was already that common weapon as later during the war.

It does not. Far from that. Just absence of crossbows or firearms doesn’t negate all the other stuff.

Well, it is kind of like making a game about WW1 and completely omitting artillery.

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Oh. Those examples never work.
I could argue that it is like making game about WW1 without Tiger tanks.

*edit: Battlefield 1 doesn’t have Tiger tanks, right?

WW1 without Tiger tanks.

The Tiger tank was produced in 1942. WWI was fought 1914-1918.

Gunpowder weapons were used against the Muslims in around the 13th century via large tubes (cannons). Kingdom Come: Deliverance takes place in 1403. We would at least see one, albeit from a distance as they were known to explode.

Crossbows were introduced by William the Conqueror in 1066. They were also known to be used in China around 600BCE. Kingdom Come: Deliverance takes place in 1403. We would see crossbows, though not as commonly as if it were in France.

Your argument is folly mate.

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No it is not.

Even though there were guns long before Tiger, even 88 mm guns before Tiger, tanks before Tiger… etc. Doesn’t mean there was the Tiger tank in Germany before WW2.

Or that crossbow were that common in before the Husssite Wars, specifically in 1403, in Czech.Mate.

PS: I do want crossbow just to be clear. I would rather it than English Warbow or flail and similar. But argument that it was so crucial that the entire accuracy is thrown out of the window is wrong.

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This video update really had some great moments!





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I see you saw my logic and decided to bring in stupid.

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Your logic was that in 1403 crossbow was to Bohemia what artillery was to WW1.

I did not need to bring anything. I just wanted to point out meaningless of those comparison.

No, that is what you read into it.

I said that lacking crossbow in a game about 1403 Bohemia is like lacking artillery in WW1. I aimed at the fact that while in 1403 game from the perspective of a soldier most of the fighting involved cold steel man on man combat, large part of troops fell to arrow and bolt fire (with bolts being much more effective against armor than arrows). Similarly in WW1 from a perspective of a soldier most of the fighting involved shooting firearms, nevertheless large part of troops fell to artillery fire.

Lacking this angle in a game makes for a very different tactical/strategical approach, which makes it ahistorical

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75% of all casualties in the Great war were caused by Artillery, i’d have to see some evidence to make me believe crossbows were responsible for two thirds of the casualties in this time period.

Most soliders would have been armed with polearms, and if I’m not mistaken the main use of a crossbow was in sieges, not in an open battle where they would have been far less effective than a bow. If it came down to crossbows or pole arms, i’d say polearms would be more accurate to have in.

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I dont understand why WH takes so much time to make realistic face expressions (which are good! But not that necesary) and dont put things like crossbows or blacksmithing.

I like them! But I see more relevant and necessary other things…

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Animations aren’t exactly on the same level as creating entire systems. Pretty sure they’re different teams as well, I don’t think animations taking too long was holding back blacksmithing.

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I can understand what you are saying, but on another point of view, I found it really cool to have that great facial animations, it drasticly improves player’s immersion in my opinion. The same goes for good looking animations.

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Actually lifeless looking NPC’s has been a common complaint since the first alpha.

Its a shame to lose Blacksmithing indeed but facial animations takes far more precedence on creating a believable world, especially in a game with so many cut scenes.

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I was a little concerned after seeing the alpha/beta that armor, and characters would be a little samey, and bland. The landscapes and architecture were gorgeous, but I was concerned that not only did they look the same as each other, the game also ran at incredibly low frame rates. Yes, yes, optimization, I heard it plenty of times.

Of course seeing this new video, those fears seem unfounded. There are many different and detailed character and armor models, and I have high hopes that those will reach similar levels as the rest of the visuals. It seems more realistic that the oft mentioned optimization will now take place, and that 2017 wasn’t such a pipe dream as the original 2015 release date.

Blacksmithing is in the game, it’s just that Henry won’t be actively minigaming it like he will with alchemy.

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We are waiting my Lord!

I see some scabbards assets in this video, it’s great!

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YES!!! The first step is done and there are more months before the release! So there is still a chance to see them on every character! I hope!!!

@Warhorse: Can you please update us on the status of scabbards?

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