I am a bit torn when it comes to cutscenes in video games. In the past, when the actual in-game graphics were restricted by technology, a cutscene could be very rewarding for the player indeed, and convey information that could not be easily presented in-engine. In modern games, however, I see less need for cutscenes, and rather have every part of the experience be interactive, especially if it is a first person game like KC:D. So my questions:
- What’s the purpose of cutscenes in KC:D from a game design perspective?
- Will cutscenes be reasonably short?
- Will cutscenes include actions of Henry not controlled by the player? I.e. conversation, etc.?
Another gripe of mine with cutscenes in many games is that they often cannot be paused, and neither be replayed. I know this does not fall under your responsibility, but perhaps you’re in the know regardless:
- Will I be able to pause inmidst a cutscene, if important matters (read: my wife) call me away from the PC?