what’s next, dragons?
Features I would like to see in the game:
- real economics model
Price of the goods is not fixed, but to some degree driven by offer and demand. For example if I go hunting and I will sell the pelt to a local villager, he will pay 2 coins. If I go to him again and again, he will reduce the price to 1 coin or he will in the end refuse to buy one for not being interested in my pelts anymore. So I decide to go to the city and there I will trade on the marketplace and maybe get 3 coins per pelt. - real message spreading
Imagine the medieval entertainers (musicians, jugglers, etc.) are comming to the main city. For sure you want to go there and watch tehm, but the villagers will not get this information immediately. Someone travelling from the city (a trader) will bring it. The consequences will be that It takes some time before the message spreads and it brings also interesting side effects for example if a messanger is killed on the roads, the message will not spread, or at least not so fast.
SCARS!!! when the main character is injured, if he dont have armor or helmet
A true to life Inventory System. See my post under the GAMEPLAY category called “Thoughts on Inventory System”.
@Bloodaxe007 I think the idea of seducing the local women would be fantastic, but I would like to add on that not only should you be able to do this, but romance options should be fully fleshed out. They shouldn’t be like Skyrim’s marriage options where it’s one line of text and a terrible cutscene. For example seducing a tavern wench should entail a suave piece of voice acted dialogue, and maybe be dependent on your skills as well!
I hope that weapons can wear out and have to be sharpened from time to time.
Regards Mac
I’d like to se REALLY realistic sky! I mean sun and clouds and day/night cycles and during clear nights I’d like to look up and recognize well known star constellations I can see every clear night when I look up, that would be really cool
Devs could even take the extra effort to find out how the sky really looked at the time …at least get Polaris and both Ursas right
Was that a joke? Are you finally lightening up?
Would be interesting to see how they tackled this. A difficult challenge for a genre where much of the early game is spent carrying your home on your back.
I think there’s always a danger in a project promising too many features, like feature- creep. I think that’s a problem that Star Citizen is having right now.
Trying to do too many things versus just doing a small amount of things well can hurt a game in my opinion.
However, I agree with all of your points, a very alive world would be awesome. I just want to get to kick back in the forest or village and feel like I’m there, ya know. The side quests is an important thing too, no matter how fun and challenging the game is if the general quests are boring then I have trouble seeing an incentive to keep playing for too long cough cough Skyrim cough cough
This game has the potential to be the amazing medieval RPG I’ve always wanted!
Peasant -> Soldier -> Knight -> Baron -> Viscount -> Earl -> Duke -> King -> Emperor -> Wenzel der Faule -> Pope -> Illuminatus -> Saint! (kickstarter tiers)
I want to see:
Player-owned property and the ability to customize these.
Player designed crest/banner
Player facial customization (I know they said they weren’t going to implement this, but it’s such a little thing really. And for crying out loud, if someone wants to play as a black person or an Asian, even though it doesn’t make sense what so ever, then let them? Who cares? As long as there is another satisfied player out there).
Skill/attribute based limitations rather than dead set limitations (if the development team feels that, for instance, a long sword is too heavy to use from horse-back - I totally disagree - then they should set a high strength requirement for doing so, instead of outright disabling the option to do so).
Multiplayer (another thing I want they said they weren’t going to do. I think there are going to be a few battles/stealth maps/other situations where it would be neat to pluck that from the game, turn it into a multiplayer mission and allow players to do Co-op. Maybe a siege mode, and an arena mode for versus, and a grand melee for more players wanting to fight. I know this is supposed to be a singleplayer game, and it’s not that I’m asking for this to be turned around into a major multiplayer success, I just think it would be nice to have the option).
Free-roam (Mafia did this, and these are the same devs I hear. I want to see a free-roam mode that can be activated at ANY POINT IN THE GAME, using a character you have from any save-game, where you can roam the world at the point in the game you’re at, and just deal with “random encounters”, hunt a little, kill some bandits or what not).
Player companions (A sergeant at arms, maybe a tracker or some other characters that are slightly more developed who will aid the main character as close friends or just subordinates… Depending on play style).
The ability to swim and dive.
Ability to set up a camp.
Cold-weather and rain effects on the player (hypothermia and illness, ect.)
The ability to carry more than just two weapons and a dagger (If I wanted to, I could probably effectively carry over 10 weapons that I could draw and sheathe… It would just make it significantly harder to move. Realistically speaking, I’d like to see the ability to carry at least 3 melee weapons (not counting a dagger), a ranged weapon, a quiver and a polearm.
Many armor designs with no favoritism (My favorite helmet is the sallet. My buddy likes the barbute. A friend of mine prefers the kettlehat. While we can probably agree that a full helmet offers better protection than an open faced helmet, I would be annoyed if the “best helmet in the game” was some sort of ugly pig-visored bascinet, because then it would give me less of an incentive to use my favourite helmet instead. I also want to see many different design options for various armor types, instead of like in skyrim where there’s, maybe two if you’re lucky, making everyone look the same).
Same as above, but with weapons (not saying different weapon categories shouldn’t offer different stats, but a longsword should be able to look the way you want it to look, and still not be any worse than those guys longswords that vary slightly in color… I hate it when games do that…)
A non-retarded friend/relationship system to NPC’s.
More than 5 voice-actors (I don’t even care if those voice actors don’t speak English in the game, but speak the local languages instead, as long as there are going to be subtitles. Of course this would be stupid if they were some of the main NPC’s, but who cares if some unimportant NPC farmer speaks french instead of English? Especially if he lives in France!)
Everyone is a character (Remember morrowind? Practically all NPC’s, despite being meaningless had their own name at least. It’s not that hard to come up with a few names instead of just naming them “Farmer”).
realistic equipment system. Need to carry stuff? Get a backpack, or saddlebags, or what ever.
I’d probably want a fast travel option that doesn’t require me to pay for it, at least to places I’ve visited before.
Quick-save, auto-save and perhaps even checkpoints, that are well placed in the game.
jousting - I love jousting.
Romance options - (It’s the medieval… Not a fairy tale. The character should be able to marry for the sake of gain. Love should not be mandatory or even guaranteed. That’s what mistresses are for, that is if you’re playing an immoral character. Cheating, whoring and all the things we loved from the witcher are things this game would also benefit from. I’d like it if there was an option to sire a bastard also.
Acrobatics (I always hate it when a game can put a 30 cm tall log in my way and effectively block my path. Who ever invented that maneuver deserves a special place in hell. The ability to vault over an obstacle is easy to make in 1st person view, and the ability to climb most things would greatly add to the game. Obviously I’m not asking for a remake of assassin’s creed, I’m just saying, if it’s humanly possible to climb it, why shouldn’t the character at least be able to attempt? There was that one PS3 post apocalypse game that had climbing but with an endurance counter, meaning if you spent too much time, the character would fall. Implementing something like this with armor and equipment weight factoring in would be awesome. )
Arma Style navigation (map and compas… Sure, if the player wants, turn on a minimap or something, but I’d like the option to keep it a little realistic)
Owning more than just property (most noblemen had hounds, several different breeds of horses, oxen and surfs.
Simple advancement system. (Dungeons and dragons has already been invented, and it has proved very complicated to implement into a computer game properly. Keeping it simple would be awesome).
Hello,
I’ve just seen the combat video. It’s amazing.
Up to now I have two wishes, I haven’t seen mentioned so far:
-In one of te videos the main character opens a crate. Well it looked like a ghost was opening it, like in many modern games, item interaction can’t be seen anymore. I know this a pre-alpha status, so perhaps this issue will be dealt with in the future.
IMO it is very important for the game atmosphere to see the caracters open crates, eating their food and drinking their beverages.
-I am very interested in the crafting system. At first I was shocked when it was said the crafting will be “mini-games”. I feared beeing a blacksmith could end up in quicktime events. Although it was not very complex i loved the smithing in the first part of the Gothic-series. Heating the metal up, going to the anvil, etc. I would love the crafting to be a kind of complex and divided in several steps.
What do you think about these issues?
Cheers, Thondral
Hello,
Despite all of these great ideas that were mentioned I have one concern about the combat system.
I saw the update of course, which brought us some amazing news, but I heard one phrase that concerned me a little bit:
“Block button, will block all upcoming attacks” - or something similar
Since I used to play a lot of M&B series I can’t imagine, that simply clicking one button will simply make kind-a-immortal, I’d like to be a little more challenging, when I have to move my mouse in the proper way to block the attack. Just like our character can attack in 6 ways, we should have the thing with blocking, where you have to quickly adjust to your enemy’s actions. I know it can be terribly hard to implement, but still, I’m just scared that this universal block button which blocks attacks from all six sides without any additional actions than clicking one button.
Clearly they should have explained it better.
It will not make you immortal. Parrying will use stamina… so if you just hold the parry button you will run out and then loose. The skill is in pressig the button at the exact right moment. and doing so allow you to make “moves” that gives an opening to hit the enemy.,
Ow, that’s very silly of me that I forgot about the stamina… That balances the difficulty I guess. Thanks for answering
The ability to purchase real estate… Or build your own house
I hope the world will be large. I like exploring.