Greetings.
I would like to know what happens if you kill some random NPCs in the game (without it being part of the storyline/named NPCs. Just the regular noname NPCs/guards). Is there a fixed amount of people that exist in the world which slowly decrease whilst playing as they are getting killed in giant battles or bored players and once a NPC dies he is dead forever or will they respawn after a fixed amount of time and thusly saving the ingameworld from getting depopulated?
Hope nobody asked that question so far. In case that happened it would be too kind of somebody giving me the link to the thread.
Greetings
I’m wondering the same thing.
I don’t have a link, but he did mention in the live stream video that if you kill someone, they are dead forever. I have not read any mention of where they will gather all the NPCs for larger battles, and what their fate may be after the battle.
From a similar topic:
As @Cerberus posted above, they have said that it is still too early in the development process for any clear cut answer to this question.
Although, they said in the streaming that NPCs that you kill will stay dead, as choices that you make have no coming back to retry it (they are final).
Every player’s action has its consequences to the world, violent acts especially. We are trying to create an AI system, that will be responsive and (hopefully) versatile. What exactly the other NPCs do after their loved-ones are killed we announce once we have the necessary (sub-)systems functional. We also aim for a system, that treats the player as any other NPC. It would be a fair justice: if a player kills an NPC, the system reacts on it the same way as if an NPC killed another NPC.
have you alredy thought how to handle NPCs’ corpses?
What I found realy annoying in game like Skyrim was bodies left on road or near house where people live
worst of all it’s when they just woke up like in elder scroll
Sounds promising … Will there be “justice”? Torture / execution / pillory etc?
Klingt vielversprechend…Wird es “Justiz” geben? Folter/Hinrichtung/Pranger etc?
Man, it sounds interesting. Would be cool to go to jail or be wanted and have soldiers or guards on the hunt to find you.
[quote=“Advanced reputation and law system”]
The world will organically react to your deeds. NPCs will report your crimes to authorities, who will punish you for your crimes accordingly, either with a fine, time in jail, or by subjecting you to the stocks or torture. Crime will affect economics and NPC behavior; people will get suspicious or aggressive after unresolved crimes. Your reputation will spread by word of mouth.[/quote]
I will never understand why people who are interested in something can’t be arsed to read the FAQs and Blogs or watch the official videos but ask questions which were already addressed instead.
Thank you for your reply. The forum is now very extensive and my English is not very good. Since I’ve probably overlooked. Are you going to execute me now, or is it enough pillory?
NPCs will react accordingly. Neither we like games where you are walking around corpses on the street and a by-passer wishes you good day
I think if you kill all farmers and bakers on the map, soon you won’t be able to buy any bread unless you learn how to bake thyself
I’m really interested to see how they handle dead bodies for sure.
So that’s how worked benchmarking those days? you kill the competence and make your product low quality but its the only thing that you can buy so sell it as expensive product, will be great to make a market from there, make a bakery and poison all the bakers, then get a lot of money and make a army well eated with braead and kill the king and become king yourself, will be great aproach , well for the last thin i just messing around but, still like the idea of the market how will be hit if you kill somebody important, or how crime will arise if you kill enough guards.
But if you kill every inhabitant on the map who will buy any of your products?
facepalm
where do these people come from?
I think they would have to be careful. What would happen if a NPC was killed that was needed to progress the games storyline? If some were perma-dead, and other essential NPC were in “god mode” wouldnt that kill some of the immersion?
I remember playing Morrowind and i killed a character that was needed for a quest. I couldnt do the quest, i never played again…