I like the chivalry controls, but I suggest an other system for deliverance:
First, Vavra says each weapon will have its own attacks, so maybe there are weapons without fast attack (like a hammer) or without strong attacks (rapier). So it’s better try to design either an attack system valid forall weapons, or a specific system for each weapon.
In any case, I think this type of operation must be taken into consideration:
The attacks depend on the angle you want to brandish your sword, that would be controlled with the mouse. Might swing by six different locations:
- Vertical top-down
- Attack horitzontal right
- Attack horitzontal left
- Diagonal attacks in bottom-up from the right
- Diagonal attacks in bottom-up from the left
- Lunge
If you put the mouse in one of this sections, you will brandish your weapon for this space.
PD: When watching the live demostration, at the end, when he fights with the boy, in the middle of the screen you can see a five-pointed star (similar to an asterisk *), each of the strokes could be one of the possible areas of attack, no?