Consoles, consolesâŚ
Why not put aside these silly one button instant kills and just make it real time action with real physical calculations, just like it is in normal combat. For example, you sneak behind someone unaware, not wearing helmet, and just hit him in the head with your sword or axe. Or you pull a dagger and strike at his neck. Arenât this going to be an instant kill? Why you have to crouch behind him and trigger a pre-scripted dagger animation? And what if this person notices you just before you strike him? As far as I understood, then you canât just stab him in the chest or face before he could even shout or pull his weapon and be done with it? No, you have to forget the dagger in your hand, leave the surprise and start battling⌠No logic. Arenât you the ones who constantly told how these genre cliches should be broken?
I donât believe that mo-capping daggers would be that hard to do, given the fact you already have big experience with multiple weapons. Besides, you got enough time to do it - TBA 2017 means till the end of the year, so it makes 15 months for developing. Sincerely, why not?
P.S. In the Beta, at the starting village, I experimented with instant sword kills in real time. I stood behind a civil NPC and stroke its head. One woman fell instantly dead, which is to be expected. But one fisherman I had to hit 3 times to his naked head until he fell dead?! Thatâs ridiculous. As I said elsewhere, a full powered swing to a naked head should result in an instant kill, at least when the person is unaware. No matter if the swing is made from in-front or behind the NPC, if it is not expecting the attack and you hit it in the head (and mostly, unprotected vital body parts as well), NPC should go down.