Monsters would ruin the spirit of the game. I’ve been longing for a game like this, total devotion to historical accuracy and very difficult at that. Monsters/unnatural creatures would be a deal breaker for me.

I could also see it leaving it kind of ambiguous where even the player isn’t sure whether he’s really a monster, mutant, or freak. Belief in magic was pretty prevalent back then, even if it wasn’t ‘real’, why would the player character know/think differently?

What about monsters which haven’t been disproved, but there is evidence of?

Why do there need to be monsters?

I thought they already mentioned not.

Ah of course you mean MAN, the most dangerous monster, no monster real or fictional has destroyed more then him :smile:

No I don’t mean man. We have been proven to exist.

  • Edit
    Also I don’t mean the monster in my pants so don’t go there.
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so, let me get that straight, no man eating Bohemian Tiger Monkey?

damn :frowning:

Very fond of this idea. Even if it ends up just being some serial killer with ignoble intentions, or twisted methodology, just because monsters didn’t ACTUALLY exist at the time does not mean that people didn’t believe in them! +1 for YOU!

This game is strictly historical. There won’t be any “monsters”, only wild real life animals…

Well, I hope there are no monsters. There are plenty of games with all kind of supernatural creatures, one of the main things that i found interesting of this game is the historical setting.

I do like the idea of playing on mythology in terms of people perhaps THINKING there is a monster, or suspecting someone is a monster, but that’s as far as I’d like to see it go.

I thought they explained this already in their first kick-starter video…

I love that idea. Barbarian tribes used them when fighting Rome. There should be a penalty that offsets the increase in strength and bravado. More attack power, less defense maybe.

Awesome idea. Wolves were a problem for sure.

There will be no mythical monsters in our game. But people in those times were highly superstitious. Many actually believed in magic, curses and monsters. So we can use that aspect in our game…

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Score. Can you reveal anything about what our character’s beliefs would be? Completely unbelieving, suspicious, or diehard believer? Or would that be something that is left as a choice to the player?

YES! Let us have “visions” when potions are mixed in a certain way.

or maybe just have realistic effects like drowsiness and blurred sight. the hallucination thing is a hollywood invention. there were no lsd, heroine, etc in medieval bohemia, or any kind of plant that would create these visions.

You mean like these? :stuck_out_tongue: The ideas presented here so far are enough to put a feeling of fantasy in the game, i.e. someone suffering from a condition that might make them appear as a monster. Could you provide an example of a creature that is said to have existed during this time period? I can’t find anything that has not proven to be mythical.