Some good ideas, but some not so good. Here are the bits I like:
-camp fires, especially advantages and disadvantages of
-sneaking pointer is good. It’s overdone in many rpg games. I’d hope that, for this, it’s less about ‘skill’ and more about what is actually done, which is what I’ve gathered to be the case from videos.
Ideas I don’t like:
-picking locks. From my understanding, locks were pretty rare, and most important things were guarded with men.
-skinning animals. Dude, play Red Dead Redemption. Kill a couple animals. You’ll get so annoyed with the cut scenes. It’s really cool at first, but eventually it’s just annoying. I’d say it’d be neat as an optional feature, for ‘added realism.’
-long term wounds. It’s a game, most people don’t want that, though I can see the potential for added realism in that. I’d suggest adding that only as an optional feature for ‘added realism’.
I might add
-the ability to fight w/o being upright. If say you were sleeping and some animal came up and bit you, most games would make you go through some annoying slow motion stand up, pause a half second, then you could do something. Most games avoid fighting at odd angles, but it would be cool, especially given the emphasis on realism.