Wouldn’t this going a little to far? If this should work like in real life, than it must also be a simulation of the human body, the organs and the damage done to it.

Initially man I was happy to finally just see something released… but you guys are spot on, in that there is zero new content or detail presented here. Which in reflection is really disappointing given all the talk of more open lines of official comms between WH and the Community.

@DrFusselpulli Hey Doc, can you give us an honest and direct indication of when we might (if at all) see anything new from WH? I’m talking in an official capacity, released to the community, providing some new previously unknown detail or piece of information. Be that about the game, the release date, etc. anything like that…?

And can you comment on the focus of the last Video Update, in terms of it rehashing old ground. It comes across, as some people have already mentioned, as more of a sales pitch to garner more new backers. Was this the intention? And if so, why have WH decided to stem the flow of new detail from this type of content delivery?

2 Likes

Good questions. We will have a livestream on thursday with some new content about the game. We will not have details about the release date in in the near future.
With the progress of the game it is getting more and more difficult to show new content without spoiling the game too much. This is especially the case in a game with a huge story focus like Kingdom Come Deliverance.

3 Likes

Oh, how many times I’ve gotten my hair stuck in the links of my hauberk.

Arming cap.

Thanks for the responses mate.

Just one bit that concerns me a little is this…

Are we still tracking for Q1 2017 then at a high level, or have things changed?

I’d not AFAICR heard Q1 2017. Only “2017” with no further qualifier.

Pssst @Lieste … Shhhh, I’m trying to extract information :smile:

NOTE: I’m saying Q1, but you are correct. The devs have to date only said 2017

Nice try… :smile_cat:

2 Likes

Great, now Im going to have nightmares about killer bunny :frowning: :rolling_eyes:

1 Like

I do not agree. Where are these examples? Trauma to the brain means instant incapacitation or death from a medical and psysical stand point.

And here we are not talking of a Renaissance type sword fights ‘duels’ with point-and-click smallswords. Hammer swing to the unprotected head and you are in coma or dead on, period.

And nonetheless I’m right, our dispute has nothing to do with Deliverance. There SHOULD be a separate target location to the face, if it is unprotected by helmet. A helmet that is only a top cover should not aid in damage reduction to the face or neck.

Sieht super aus.
Leider vermisse ich Kleidungsstücke die eher zu einem Dieb passen sowie Dolche etc.
Wird es sowas auch geben?

Dolche wird es aufjedenfall im fertigen Spiel geben. Es gibt auch Lederrüstungen oder auch eine Kaputze, welche über den Kopf gezogen ist etc.

1 Like

Sehr gut! :smiley:

Nice video!
Not much new information, though. Thanks for the peek into Maya :wink:

1 Like

Thanks for putting something together, even though not much is new, its good to hear from you guys again.

You are right! And I though Warhorse uses 3ds Max…

Why not both ^^

They have video in Czech where they said that it’s not good to have several programs in the studio even though they can produce same format because of their scripted tools. He said it’s Maya or Max, nothing between. And that they have 3ds Max.

1 Like

the sword should never be considered “heavy” simply poorly balanced (unless of course we are talking about greatswords and even those wouldnt be typically called heavy)
and the difference in toughness between heavy and light swords should be negligible