Since you had done before P&P roleplay and LARP how different was it to write quests for a historical PC-RPG without magic?
I guess you also had to check out a lot of historical facts. Happend it often that a idea for a quest couldn’t been realised, because of the historical facts? How many ideas for a quest where inspired by by history research?
Maybe a useable pice of chalk or charcoal could help.
After the described brainstorming was it still more teamwork or had every disigner his own bunch of quests to formulate?