great work! I like the assets.
I think this is a ton of work. Do you need to optimize every possible combination of the clothing? Or have you a automatic tool which improves all pieces with the same form/shape?
The weakest point is, if the NPC (or Henry) moves and parts glich out. If the animators build in a new movement/amimation, do you start from the beginning and test every part again?
I think sitting on a bench (the NPCs) is very frustrating, because of the big number of possible gliches.
What kind of tricks do you use to motivate yourself and what kind of tricks do you use to optimize the result?
Looks like the layer system with the morphing is very time consuming and buggy. I think now it´s to late to change, but wouldn´t be a fixed combination of parts the better choice and in the end less work?
How much possible combination (all together) of clothing are now in the game?
What do you thing about (the coming) Blade Runner 2049?