22nd october Alpha!

Sorry to bother you “high-tiers”, but does any of you understand what will peasants like me gain access to? What is the so called “Beta access”, is that just an Steam Early Access later on?

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Looking forward to Alpha! and beta of course ;D
I wanna try it!!

A beta version is feature complete and up for polishing.

Super Happy for this :slight_smile: even better as it’s the day after I get back from hols :smiley:

Sure! :slight_smile: But give us some time :slight_smile:

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This page is not existing for you. We are still working on it. We will change our Homepage a bit! And after the update you will see the same! :slight_smile:

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Haha lets hope they run on a low end comp like mine, unlike all your fancy gaming computers :stuck_out_tongue:
But seriously I’m excited for the Alpha and how well the progress they’ve made.

Regards,
Warrior Rose

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Thanks, I finally managed to login there yesterday, had to use the my forum mail the same way I had it entered it on forum, capital letters included, then I could reset my password that is different than the one from the forum and had access to the profile, almost empty profile, not like on the video.

Will wait patiently for the things to build up before claiming my steam key then, thanks for the info :slight_smile:

Question:can i Report about the Alpha in my Forum´s with some screenshots and so? Or say WH: no is the Alpha no infos outside befor Release?

Do whatever you wish unless you point out that this is a veeeeeery early version of the game :slight_smile:

you know what i loved in the video: when the smith hammered the iron, it actually did those little hammer strokes after the first stroke, thats sooo good ! (compared t let´s say skyrim or ervery other RPG)

Yeah skyrim smithing was very basic indeed, i mean come on how can you instantly smith a iron dagger is highly unrealistic

The function for the code still needs to be implemented to the backer profile? Can’t wait!

Believe it or not, alpha release falls right on my birthday.

Good timing Warhorse! :smile:

Really looking forward to check it out.

Yeah, that’s certainly a weak point of Skyrim, that “shouting at dragons” thing was far more realistic :wink:

They actually asked specifically for feedback on how the game is running on individual PCs to be included in any bug reports and what not.

Thanks Warhorse! This bit of news pretty much made my week.

As a developer I do want to say a few things to my fellow Alpha Testers…

(To be clear, I am a SQL dev, I build databases, not games. But to an extent, development is development and I at least have some idea of what software this early in it’s development can be like)

This is very likely to be unlike any gaming experience you’ve had. Even if you’ve been in a Beta or two for an MMO… this is a different animal entirely. It is highly unlikely anyone reading this, who does not work in the gaming industry, has ever tested or even SEEN a game this early in development. Not even close to this early. They are going to pull back the curtain and let us see how the sausage is made. Even expect us to lend a hand in making it. And taste test so they can dial in the seasoning just right…

We are not there to have fun. We WILL have fun I am sure, it won’t be a chore… but we are not invited to the alpha to have fun as some reward for backing. We are there to TEST. We are supposed to break things, find bugs, cause crashes. We are volunteering to deal with all the ugly warts, hassles and game breaks so the players of the final, finished game won’t have to. Ever read a review of a game with a lot of bugs? They always hate it don’t they. Few things ruin a game more than bugs… and we are offering to wade into the equivalent of that freaking bug chamber from the Temple of Doom folks. It’s going to be slimy, nasty, and a cockroach is going to climb right up your arm and freak you out…

Bugs aren’t fun (although as a programmer I can say killing bugs is fun) The truth is… if ‘fun’ is all you are after… wait it out. It will become more ‘fun’ as it matures. I expect coming in this early to be real work. Fun work, but yes, work. I am going to have to fill out bug reports. I am going to have to gather data for devs in their attempts to resolve said bug reports. I might be needed to help replicate the bug, or provide more details… etc. etc. This is going to take time. I might want to log in and run and around practice sword fighting or whatever for ‘fun’… but find an email from a dev that really needs to know what drivers I was using and could I update my nvidia drivers to version blah blah and try blah blue blee… to see if that fixes it… now, instead of playing for ‘fun’, I have an obligation to do ‘work’ to help squash the bug. I accept this. I expect it to work this way. I am fine with this. It’s all about expectation…

But if you are unprepared… it could be irksome. This early of an alpha? Folks we will be hell and gone from anything resembling a release candidate. I am expecting a bug riddled mess honestly. We will have extremely limited functionality and probably a tiny map. I give it a 10% chance that due to some weird hardware quirk or whatever… that I won’t even be able to load the alpha until some later version.

So for everyone participating in the Alpha, I want to ask you to take a deep breath, take a step back and think about what this really means. We do have a responsibility here. I can’t make you take it seriously. If you want to use the alpha time to screw around, have fun and never fill out a bug report or assist… that’s cool. Your prerogative. But if you actually want to contribute to the Alpha and assist in making this the best game possible… adjust your expectations DOWN and be prepared for some actual work every now again. Think of yourself as an unpaid QA Tester that gets to work (for free) whenever they feel like it. It’s a part time job we do for fun instead of pay.

Come into it with that mindset and I think you will have a more positive experience. If you want to play a game early… and your only motivation is to have fun with it… my advice is wait. Honestly. The 10/22 release will be the buggiest, nastiest, least ‘fun’ release in the history of this game. It will only get better. The ‘I want to play it early’ crowd will be happier when it is in a more playable state. The ‘I want to test it and help make it better crowd’ will be the ones enjoying themselves this early.

I have no inside knowledge of the alpha, this is all just speculation on my part… but I do think it is important that people manage expectations. I’ve seen some ugliness over at Star Citizen that really boiled down to people having unrealistic expectations for an early alpha. If you walk in with your eyes open and correct expectation, this will be a blast. But if you go into it thinking you will get more than you will get this early, or are irked by the bugs, or don’t want to take the time to help bughunt… first you will be disappointed, then you will be angry, then you will vent on this forum about how terrible the game is, the development is way off and moving too slow, I mean it’s already a MONTH late and we get this buggy mess… I’ve seen/heard it before. The SC guys will probably back me up on this. But if you go in with eyes wide open, fully aware of what you are getting into and what ‘early alpha testing’ actually means… you’re going to enjoy it.

So anyway, didn’t mean to be a downer and all ‘put your shoulder to grindstones this isn’t fun this is WORK!’, but having seen how expectations can cause problems elsewhere… I felt I had to make this post here hoping to stave off some of that. Please, have fun in the alpha… just don’t expect to be playing a finished game or anything close to it. Small map, some quests, some NPCs… it will be rough and buggy… there will be crap animations they don’t want to waste time fixing until the have the mocap they intend to replace it with… it will crash on you… you will get stuck in a wall if you talk to an NPC while having a cup in your inventory for some weird random reason. As a fake example; you see if the property of the cup isn’t reset to X before starting a conversation tree, the variable gets lost when this other proc calls it… that’s the kind of stuff I am talking about… weird random glitches… that are often weird even to programmers. In fact this fictitious example is a good one… your job in this as a tester is to make sure the dev knows you had a cup in your inventory. I’m serious. The cup is the key. At first you wouldn’t think that relevant, you got stuck in a wall when talking to an NPC… you wouldn’t associate the cup with the bug… but if the devs never know about the cup, they won’t be able to recreate the bug… so at some point in the back and forth, you might be asked to list everything in your inventory or take a screen shot and send it in… or maybe you were clever enough to figure out it only happens when the cup is in your inventory… however we get there, the problem won’t be solved until they know about the seemingly irrelevant cup in your inventory. This is what bug hunting is. This is the sort of thing Warhorse might ask of you on occasion.

Manage your expectations to something more like that, and you’ll be fine. If you think you are playing the final game a year before everyone else in 3 weeks… well… I know I don’t want to read your rants of extreme disappointment on the 23rd…

I hope this didn’t come off as condescending or arrogant. And again, I actually don’t know how this alpha will go, this is nothing but a guess based on some previous experiences and my experience dealing with rollouts and testing in development of unrelated software. If Warhorse says something to contradict me… believe them not me, I’m pretty clueless actually.

But I really wanted to try to manage expectations heading into an early alpha. I’ve come to learn very, VERY few people actually know what that means.

Any other programmers or devs want to back me up, add some points or critique mine? What does everyone else in the community think our mindset should be going into this? Maybe I am thinking too much like a developer and approaching this too much like professional software testing gig…

But I swear I saw people lose their minds on forums over what was actually really bad expectation on their part of what they were getting into in ‘early alpha’

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Amen.
Your post should be made sticky and shown in big red letters to all potential alpha testers

As an embedded software developer i know how frustating it can be for everyone, if you don’t get detailed bug reports. The customer yells at my collegues (and boy, can those semiconductor guys yell), they have to try really hard to get more information from the customer than just “YOUR SYSTEM DOESN’T WORK”, and even then the information given tends to be incomplete or incorrect so i can’t reproduce the issue. E-Mails fly back and forth, each reply including more and more managers and other important people in CC, until finally that cup in your inventory is mentioned. That seemingly irrelevant key information i really needed to figure out what’s going on.

The actual bugfix rarely takes more than a few hours of work (testing included), but getting there can be a real pain.

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Too long post to read. Can you please do some summary of the important? :slight_smile:

He made two vital points regarding the upcoming alpha:

  1. Don’t expect to get something even remotely resembling a ‘finished’ game. There will be a lot of bugs, and maybe the alpha won’t even run on your system.

  2. File meaningful bug reports, providing as much information to the devs as possible (even stuff that seems unimportant/unrelated to you)

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