I think one of the most difficult things in the Game would be believable battles and believable life taverns. So I am sure Warhorse will do a lot of focus on the battles but what about the difficulties of social life in a tavern?
I can imagine fluit conversations are difficult, but they are also one of the most imortant things in a believable tavern, it should not be quite where people come together and have some fun.
So, this thread should be a discussion about it, and maybe about ideas how to make it.
As I mention in another thread, people are in a jolly mood, tell jokes and stories.
So there should be a kind of joke system in the game. If three or more people meet in the tavern, the game should recognize this and someone should talk about stories and jokes. The other should respond with laughter about funny moments.
So you need a system where the game know there are three or more people together, and some parts of the conversion should be tagged as funny, so laughter can be triggert.
Things that could be funny:
Partygags. You have a motion capturing studio. What about some party gags or party tricks?
You have coins i the came, candles and cups. Enough equipment for some hobby magicians, even if only a few people will use this simple party tricks.
Stories. People can talk about adventures from their past, how the apprentice fool his master, how the neighbor struggle with his wife and how the hunter go through a adventure as he meet some outlaws.
Games. There are minigames in Kingdom come, let people talk about it if they make good moves and other can watch and comment their game. Laught about some foolish moves from the loser. This leads me to the next point.
Armwrestling. This would be a great way to fill a tavern with life. Armwrestling competions. People can cheer the winner and laught about the loser, they can comment and even bet about it. Maybe not about money but the next cub of beer? It would also be great if people does order their drinks, or even send other people to order something.
What du you think about it, how could a believable tavern be created in a computergame?