I wanted to post a list of many small things and ideas, but instead decided to make a smaller list of the most important reasons why I don’t find the game very satisfying right now:
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I have no reason to help the characters. I don’t know them, they don’t know me, no emotional attachment. I don’t actually need anything from them: I will not die of hunger, I don’t need a bed, I can’t socialize. I don’t have any very important mission. Therefore I don’t care about people in the game, and I don’t feel like I need to take their quests. It’s like I take quests solely to be less bored. Adding survival mechanics, more dialogues and a solid plot perhaps could help.
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Lack of control/response. Sometimes it feels that I’m not in a control of my own body, or that just buttons don’t work. Some examples:
– Pressing E on characters. Sometimes it works, sometimes you need to wait a few seconds, sometimes they won’t respond at all. Would be better to have some immediate response, maybe NPC should say something like “Yes?” before he finished his animation and the dialogue started - at least you’ll feel that the button works. By the way, what the protagonist is actually doing when you press E?.. does he silently say “hi” or touch the person?..
– When you pick up a piece of coal, the animation have many frames where the character is almost standing, yet you can’t turn around.
– Door animation is slow/blocking, in reality I can seamlessly move forward through the door, while pushing it away.
– Can’t move/see properly during dialogue/inventory/menus/mini-games, yet the game still simulates the world around.
– I don’t like how camera locks on your opponent in combat. Would prefer normal free movement. -
Village generic-ness. Buildings look the same, both exterior and interior. All are clean and seemingly built by a single person in the same year. Same for inhabitants. Hard to find something particular. I just randomly push E on everything I come across, because nothing draws attention, this way I found the girl who gave me the quest about Pavel. But honestly, she looked absolutely generic, as her routine. I don’t know why would the protagonist would actually approach her (if he wouldn’t just run and press E on everything like me - but it’s not what real people usually do). It’s really boring to explore villages, slowly pushing doors to find same objects on the exactly same places over and over again, or to inspect each random inhabitant, because some of them may have dialogues, but it’s hard to say who.
To makes things less grouchy, I really love nature in the game, it’s incredibly beautiful.