Congrats Warhorse! but next time DO NOT USE CRYENGINE!

also if any of you played Homefront Revolution and Sniper GW3, you would find similar performance crapness and the bugs…

Cryengine is garbage in this day, it was good 10 years ago when Crysis launched, today other engines can have similar level of grpahics without the disadvantages.

Cryengine only good for tech demos, or you know… selling starship jpegs… lmao.

There’s nothing wrong with CryEngine, and all of the same challenges of game development would exist with Unreal, Unity, Lumberyard, etc. Engines don’t hold back capabilities; budgets do.

Give it another 3 years until then. Can’t even address that most people can’t play due to the constant crashes. But hey let them fix lock picking because that the important things here.

Star Citizen is far from optimised and is currently most limited by network code etc and is FAR from finished.

as for the Unreal or Unity engines, no thanks, I have always found the former a pile of crap in all its forms and games its been used with, while Unity has its own set of problems, so out of Unreal, Unity or Cryengine, I would take the latter all day long and if it was based on the Unreal engine I probably would not have got it.

I’m no expert, but I UE4 is my favorite engine by far. It is much more straightforward than any other engine I’ve looked at and the tools and support are outstanding.

Unity is great for some things, but I do not believe it could handle an open-world game of this scope. As for CryEngine, it isn’t a bad engine, but I did find it to be extremely cumbersome and clunky. I know it can do great things, but I felt like the learning curve was very steep.

Now, that being said, I’m not sure I want WH to change engines on their 2nd game out. I’d much rather see an evolution of KCD than a revolution. The lessons learned from this launch should enable them to release a 2nd title that is tighter and more polished. I don’t care if it has cutting-edge graphics, in fact, I think the obsession with visuals is one of the biggest reasons MOST releases are bug ridden. Too much time is wasted on making it look great instead of playing great.

No ffs cryengine is garbage for any complex game!

I almost never encountered a game breaking bug on my gaming life since the 90s, today I got one

The ginger incident may have caused the bug I got, they patched the game to fix the quest, turned out to be a bigger disaster and they were forced to roll back the patch

Who knows (for us, players) what the effects from that?

I feel this clusterfuck have many things to do with cryengine.

You really need to research more on game development kid.

Fixing one bug, in the world of game development, almost always causes another bug and it’s not only to fucking cryengine.

The kid above need to learn to read the thread.

It’s not like I mentioned cryengine or anything. Please, try and develop a game without bugs on any fucking free engine.

Lol, think about it, this game run heavier when the engine is rendering almost pitch black nights than when rendering daylights!

That’s insanity. But I have seen that oddity on Homefront Revolution, so yea the engine is to blame.

So they should just give up the game and start using a shitty engine like Unity or another buggy engine like UE4? And not even attempt to fix any bugs? Yea, you are retarded.

IMHO their best bet would be to have their own engine, I don’t know many engines that allow this much shit going on in the background and keep everything nice and dandy to look at (even at lowest graphics).

At the time when the development of the game started, Cryengine was the best option. Things which are in the past now, were still future back then.

It really is funny to read some of the comments in here. Bad-mouthing engines because of how it was implemented/presented in Game X is stupid and pointless. It’s like saying, “Don’t build with wood! I once saw a house built with wood and it was total crap. The windows were crooked, the welcome mat was mispelled, and you had to go through the bathroom to get to the dining room. Stone is the only thing you should build with. Stone rocks!”

Now I’m no expert, but I’ve tinkered with Unreal, CryEngine and Unity, but the biggest factor on the quality of my projects was my ability, not the engine’s. While I personally think Unreal Engine 4 is the best thing since sliced bread, remember that when this game started development CryEngine was well ahead of UE3. UE4 wasn’t even released until after WH licensed CryEngine and started development and Unity was (and stil is) not an option for a big open world game like KCD … at all.

As for developing their own engine? Yeah, that is not something you start off with. The days of rolling your own engine for indies are long gone. at least for anything bigger than a match-3 or puzzle game.

What tools exactly? And I wouldn’t necessarily label tools as “technology”, it makes it seem like something groundbreaking. And I guess “title” would be a better word for it instead of “game”, in which case it would be a waste to ditch Cryengine after all the effort, if just for the sake of consistency.

Wow, experts talk about Cryengine!? Wtf do you know about engine?

Cryengine is the most advanced engine in the world. But some teams want too much, like Star Citizen and RSI. What they want to create is insane, and their project requires massive changes to the engine, big team, money, time.

Problem with Warhorse is small team and lack of money. Also now we have problem with 3 platforms and optimization for all of them.

If you want big project you need big team and money. And you have 2 options; to create your own engine or to optimize some commercial engine like Cryengine, UE4, Unity, for your game as much as possible. Theres no such thing as universal engine, especially with these commercial engines.

It’s too bad WH couldn’t use the Fox Engine. Looks like some great stuff can be achieved with that and it was created with open world in mind. Great stuff right there.

Numerous times I saw NPC get teleported into the sky and pushed down to the earth briefly after I exited the in game inventory/map menu

Anyone else saw such oddity?

That’s cryengine to you, the collision detection and the physics engine are wonky and janky just like that, causing the oddity I described.

Btw, the game mess up your desktop gamma setting, many complained this.

This bug has existed since CRYSIS 2! Roflmao.

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I’ve never really liked cry engine.
CDPR made their own im pretty sure and did well with the witcher 3. If warhorse made their own engine I think that would be nice for them, but they’d have to make a way to transfer a lot of assets from cryengine. I think this game would be a lot better with its own purpose built engine.
Theres also the fact of warhorse getting more money now so I think that will help with bug stomping and such.