Hunting
- Maybe add a wind indicator to the game to make huntig more challenging. I dont think that it is a immpossible feature. (it has not to fit with the actualsimulating wind, just a average random fictional wind direction).
- Concentrate on animal AI. Make sure that the Animal can detect you on 50 meter if you dont use terrain covering and if you come on false wind direction.
- If you hit a animal you have to follow a very spare blood trail and sometime you have to search it longer then 20 seconds.
- Add a realy huge wildlife area (maybe 2km*2km). This area only need forest and it will not very increase the effort. The players will get more freedom.
I think this isnt impossible because there are much low budget hunting games which have this features. Some peoble will say it isnt a simulator itās just a game, but I think it makes no fun if you only have to click and the hunt is successfully. A game with a innovative meele combat needs a innovative and challenging hunting system. A realistic hunting system. If someone want a easier hunting system it should be possiple to manage this in the difficult options, (animal detect you only in lower distance)
If the hunting system is complex enough and has a solid realism you can make more mini quests (trophys) (execute the monster bear) (hunt to eat).
You satisfy the corner who says your map is too small without dissapointing the corner who say map density is more important (The main area map density remain).
Combat system
-Please add a āturn arround attackā and few grabbeling scences. I know it is difficult to implement this in the combat system. But its possible to add a Killcam (first person view).
If you sometimes takedown a enemy and kill him on the bottom it would increase the immersion and would increase the feel of dynamic and realism. I think the effort isnt that much that it sounds like.
You have a own mocap studio and each weapon has 2000 or more animations. This killcam animations would give us more realim and more immersion without a huge effort and without decrease the fun of play. If someone hate the idea you can switch off in config or options.
-The animation when you get a hit from your opponent isnāt good I think. Why should a man who was hit seeing blood?
The most common which man see in those moment is blurred. I think it is more realistic and give us more immersion.
-Let capitulate some enemys if they have no chance.
-add a low inertia (walking running turning) and the immerson would be improve
What do you think what things have to fix? What do you wish in game basics?
Sorry for my bad english.