Something that’s always bothered me in games like this is that bows are constantly strung when carried around. For a game like Skyrim (or any other RPG for that matter) it doesn’t matter too much because realism isn’t the focus of the game.
I’ve used (and made) longbows for 10 years, and it would seriously damage and weaken any traditional bow to be strung for more than a few hours. It was normal practice to unstring a bow and keep the straight stave and string(s) in a waxed, waterproof bag which would then be carried on the back or shoulder. Unstrung longbows would just appear to be 6 foot long straight staves of wood with tapered ends. A bow which is constantly strung will ‘follow the string’ and retain its bent shape, taking away all of its power.
I understand that it may only be immersion- spoiling for people like me, and that it would require extra models and animations, but would it be possible to implement this in the game somehow? With the amazing historical detail put into the buildings (I’m a historical carpenter so I appreciate that!) it’s something that stands out as inconsistent.
Just an idea…
EDIT: How about just a change to the model when it’s on the back with no new animations?