#1 By: MichalMMac, February 2nd, 2014 12:44
I hope someone from Warhorse will find time to respond to this one.
I am passionate Mac gamer (there isn’t many of those ) and I was very surprised when you announced Mac and Linux support in your kickstarter campaign. It was also main reason for increasing my pledge to Earl
How do you plan to bring Kingdom Come to OS X?
Do It Yourself
We (Mac gamers) have never seen CryEngine game on OS X.
Does your tools support targeting OS X?
Do you have someone in your team with deep knowledge of OS X, it’s OpenGL implementation and games development on it?
Dan Vávra said that WarHorse will be recruiting new employes.
If 1. is partially correct, do you plan to recruit someone to work on OS X version?
Use service of Porting House
Have you considered using porting company like Feral Interactive (they brought Mafia 2 to Mac, lot of solid ports), Aspyr or Virtual Programming (responsible for Witcher 2 - not great port, big performance delta)?
Use Wine (cider from TransGaming)
We usually don’t like this option. These games often break with new version of OS. Bad performance and support.
Do you plan to support OS X in long term?
If new OS X version breaks something (crash/worse performance because of new driver, etc) 3,4,5,… years after release. Will you update game to fix the problem?
What I mostly worry about
big performance delta between Windows and Mac version [? lack of experienced people to optimize and debug Mac version (scenario 1)]
proper testing on various configurations [? you don’t have fleet of Macs (like Feral does) ]
I can ask in Czech if any question isn't clear.
#2 By: Kuba Kubula, February 3rd, 2014 03:32
I'm interested too, as Mac is my main platform for work and gaming too.
Answering in type of: Buy a console is not the answer I'd love to read.
#3 By: blackout24, February 3rd, 2014 13:23
They should consider contacting Ryan C. Gordon. He is responsible for pretty much every major port to Linux and Mac. He also works closely with the SDL project and Valve.
#4 By: warhorse, February 6th, 2014 07:33
The question is clear, thank you. We plan to do the port ourselves and we should have more information we can share with you in few months. Thank you for your patience.
#5 By: MichalMMac, February 6th, 2014 07:45
Thank you. I will wait patiently for more info.
#6 By: Jim, February 8th, 2014 17:43
As a MacBook Pro user I am very happy to learn this. I did not want to have to buy a console or gaming PC just to play this game. Thank you!
#7 By: Mathew Gwozdz, February 8th, 2014 20:04
Mac's are simply not as powerful as PCs. PC Master Race.
#8 By: James Karpinski, February 9th, 2014 03:52
Funfact: A gaming PC is cheaper than just about any Mac.
#9 By: blackout24, February 15th, 2014 05:24
The Crytek SDK seems to become available for Linux, soon.
#10 By: Sir Mallory, February 16th, 2014 07:54
Indeed an awesome news! I was just beginning to think I'd be forced to come back to Win… (sorry, I cannot say THAT name) only for playing KCD
#11 By: Stefaan Lesage, February 19th, 2014 06:41
Yeah … Really interested in this game. My main reason for backing it was that there would be a Mac Version. I no longer own a PC so a Mac Version is something I'm really looking forward too.
Yes … I could go for some BootCamp stuff, but I noticed I stop doing that after playing a game once or twice. The only games I still start are those games which don't require rebooting into Windows.
#12 By: Moonraker, February 24th, 2014 18:31
This is great news for the Mac gaming community, especially an in-house port. I am really looking forward to hearing more information when you have it and helping as I can when the time comes.
Best wishes to the development team with the game generally.
#13 By: Sir Mallory, February 26th, 2014 15:23
Don't talk nonsense, sir, just for the sake of it. Cheers! By the way, I own both platforms and PC are awesome machines. We Mac users like PCs… but we usually don't like that over-rated thing called Windows