I hope someone from Warhorse will find time to respond to this one.
I am passionate Mac gamer (there isn’t many of those ) and I was very surprised when you announced Mac and Linux support in your kickstarter campaign. It was also main reason for increasing my pledge to Earl
How do you plan to bring Kingdom Come to OS X?
Do It Yourself
We (Mac gamers) have never seen CryEngine game on OS X.
Does your tools support targeting OS X?
Do you have someone in your team with deep knowledge of OS X, it’s OpenGL implementation and games development on it?
Dan Vávra said that WarHorse will be recruiting new employes.
If 1. is partially correct, do you plan to recruit someone to work on OS X version?
Use service of Porting House
Have you considered using porting company like Feral Interactive (they brought Mafia 2 to Mac, lot of solid ports), Aspyr or Virtual Programming (responsible for Witcher 2 - not great port, big performance delta)?
Use Wine (cider from TransGaming)
We usually don’t like this option. These games often break with new version of OS. Bad performance and support.
Do you plan to support OS X in long term?
If new OS X version breaks something (crash/worse performance because of new driver, etc) 3,4,5,… years after release. Will you update game to fix the problem?
What I mostly worry about
big performance delta between Windows and Mac version [? lack of experienced people to optimize and debug Mac version (scenario 1)]
proper testing on various configurations [? you don’t have fleet of Macs (like Feral does) ]
I can ask in Czech if any question isn't clear.