I think he would fit very nicely in the game.
I honestly dont think the Stretch goal of 1.2Mill is enough for a ‘high profile actor/actress’ I have heard of them getting this much for their fee’s alone never mind the rest of the Kickstarter promised stretch goals.
I would imagine that it would be someone that is recognisable but not exactly high profile. Maybe a voice form an advert or actor from a short film! - Remember they will not be giving them the full £1.2mill at least I hope not
Why aren’t we allowed to express our concern?
I have to agree with something which has been mentioned in another thread. When I recognize a familiar voice, e.g. of a Hollywood star, I automatically associate it with a role I remember him/her for which would distract from the role he’s playing in the game. For example, Arnold S. would dub a bandit and I had to do a quest where I have to bring this bandit to justice. So, I would think: “Ok, let me get to da choppa and bash the terminator.” It would take me out of the game. Also, if it’s only one ‘star actor’, it draws too much attention to just that single person in a ‘sticking out like a sore thumb’-kind of way. Wouldn’t much help immersion either, I think.
Sorry, I don’t want to bash and I also don’t like it when it seems the only thing people do on the internet is bashing but as of yet I’m not convinced how it’s going to work.
Maybe because of the tight budget the money could be used elsewhere?
Agree with this. I honestly think that the final stretch goal is a bit beyond achievable even if we do make the money. I would rather see a few very talented voice actors and if their faces make it into the game then all the better for them they are bound to be cheaper than Brian Blessed’s and John Hurt’s and less likely to break the immersion of the game.
Guys, guys, guys (and girls if there are any ) First of all, they will not put 1.2 M to one actor if we will hit this goal. They will put 0.2 M to find good actors (plural) and get good deal with them.
2. We still can get to this goal after KS campaign. Dan told us many times that after KS campaign there will be possibility to back this project on its own site. So it will be like Star Citizen (hello fellow Citizens) which on KS got 2.3 M and now they are on 38 M (yes thirty eight not three point eight)
[quote=“Cerberus, post:37, topic:9488”]
Why aren’t we allowed to express our concern?
[/quote] Of course you may, I would never presume to tell you otherwise. I simply don’t understand the lack of enthusiasm, and even more-so the negative comments towards this (with the one exception being the argument you pointed out below).
[quote=“Cerberus, post:37, topic:9488”]
I have to agree with something which has been mentioned in another thread. When I recognize a familiar voice, e.g. of a Hollywood star, I automatically associate it with a role I remember him/her for which would distract from the role he’s playing in the game. For example, Arnold S. would dub a bandit and I had to do a quest where I have to bring this bandit to justice. So, I would think: “Ok, let me get to da choppa and bash the terminator.” It would take me out of the game. Also, if it’s only one ‘star actor’, it draws too much attention to just that single person in a ‘sticking out like a sore thumb’-kind of way. Wouldn’t much help immersion either, I think.
[/quote] I apologise, this is indeed a valid point. For some, having a recognisable/distinct voice that you associate with other films or games could be an issue and perhaps even immersion breaking.
I cannot say that I encounter this problem myself, I tend to try and take each individual and his acting on it’s own merits within the scene that is being portrayed, but I can see how some people would not be able to look past the face or voice of certain people.
[quote=“Cerberus, post:37, topic:9488”]
Maybe because of the tight budget the money could be used elsewhere?
[/quote] It could, but for what I might ask?
Multiplayer? I know that there are many here who would like that very much but MP development is not just a question of money, it also requires both time and staff to create it. This will either delay the release of the game further, though for how much longer depends on the quality of the MP component I suppose. Or alternatively these resources will have to be used during the time that could have been spent working further on the singleplayer. I do not particularly like either option to be honest.
More content for the single player? Again, this incurs more time spent in development and thus a delayed release of the game.
Horse Armour? (I am semi-joking here ) As the final goal for the Kickstarter campaign I think that having a stretch goal so insignificant would be a bit of an anti-climax don’t you? While perhaps this chosen stretch goal by Warhorse is divisive amongst the members of this forum, you cannot say that it is not at the very least ambitious.
So what else? I am certainly keen to hear suggestions, and there is already a topic created for just this discussion. Your stretch goal suggestions and discussion Keep in mind that a lot of the suggestions made in that thread are excellent but also likely to be time-consuming to create.
Keep in mind that funding won’t be over after the kickstarter campagin. Star Citizen raised some 2 million on Kickstarter and 38(!) million on their website afterwards. This is a ridiculous amount, and KC: D doesn’t need that much to become a great game, but more money makes it possible to hire more staff, so even when they add additional goals they should be able to keep their schedule.
First: @Anawer is completly right. We will reach this goal anyway through the Paypal-Backers.
Seconde: People who dont play with english voice wont profit from voice over of expensive actors!
But most important: Before giving money to rich hollywood actors …
I would prefer to increase the wages of the developes with a stretch goal, because they are doing really great work (!!!) and they had a really hard time before all turned good with kickstarter.
Happy developers make better games.
Yes, I too believe no game is complete when there isn’t Patrick Stewart in it. Engage!
@CTHULHUWHO1: i’m so agree with you ! You have to found the perfect actor not necessary a well-known Star !
[quote=“boxcarhobo, post:41, topic:9488”]
but more money makes it possible to hire additional staff, so even when they add additional goals they should be able to keep their schedul
[/quote] This is very true, but putting the final goal on Kickstarter as “Hire more staff” may not have appealed to anymore people than this goal did. Keep in mind that the goals they put up have to be achievable too, and they have no idea how much funding they will receive after the campaign is finished and consequently whether they will be able to hire more staff or not.
i would like, for the 1.2 M stretch goal, the game having co-op
I agree, that would be the most reasonable thing to do. Also they can always add new features to Act II and III.
I would like for people to stop wishing things that devs already told us they will not put in ACT I
Every stretchgoal that is achieved also helps the developers to make the game a tiny bit better. The Bonus they promise us for achieving the stretchgoal is what the developers think might interest us the most and is not drawing away too many ressources.
I have to say I’d love to have Brian the Blessed in the game. I think he would fit in perfectly.
Sounds great, but I’m not sure if we’ll make it
100% we will. Pledging will not end with end of KS campaign.
Well, we will probably not achieve this goal within the kickstarter campaign and I’m not sure whether they plan to continue doing the campaign in the kickstarter way with stretch goals and etc after KS end. I think they mentioned that it will rather be some kind of shop with pre-orders. But I would be glad if they let this last stretch goal to be reached at least after the end of KS campaign. But then I don’t need any more stretch goals. The game will be robust and complex anyway.
One another thing. They can’t hire just good voice actors, they will have to hire good actors in general, for the technique which they will use for mocap is performance motion capture. This technique is unique because it captures not only the motion of the body, but facial motion and voice as well. So it is the most natural way how to capture the acting. But it also means that they can’t easily let some Czech actors play the roles and then dub them by english voice actors. It means that they will have to hire talented British actors who can play the whole role, not only the voice of it. That would applies for “star guest” as well. He will not just do some voice-over but he in fact will play his role. That’s why this stretch goal makes more sense.
I am not sure, but I could imagine, that there are enough talented czech actors who can speak english. But I personaly would prefere, if they would make the game in czech/german period language (or at least modern czech) and make dubbig for other languages later…
I will kindly say: no, thank you.
Here’s what I think: good motion capture and performance by professional actors is a must in a game that wants to deliver a realistic experience. But for the same reason (realism) I would not hire an overly exposed face as Sean Bean’s, well known for his LOTR and GoT roles.
I would hire professional actors instead, good and talented but unrecongnizable actors and I will use the money to get a lot of them, in order to reduce the lookalike risk.
That being said, if Warhorse sees in Sean Bean a marketing boost to use for the sake of the game, then go for it.