Continuing the discussion from Backpack and shield on back:
All rightt, this warrants a new thread methinks.
Well, 2km are about 20-30 minutes of walk in average, so if Warhorse keeps the proper scale as they said they’ll do, you’ll be in a situation where walking home makes realistic sense and building a tent doesn’t, but is bloody annoying to go there in-game. There’s a reason why TES games are scaled so ridiculously.
I’m actually wondering how are they going to adjust in-game time to the scale of their world. The time going so fast kind of made sence in the TES series as a walk from one city to another could take about 15 minutes, but it took a whole day in-game time, which sort of balanced the distances to make a bit more sense (you technically didn’t take 15 minutes walking there, you took the whole day. Of course, there’s the inherent issue that the latest swordfight took 12 hours.) But Kingdom Come is going to have realistic distances, yet if they implement accelerated time, it’ll take you several hours to walk a single kilometer which doesn’t really make all that much sense either. So the question is: What do you think would be the ideal solution?