Anyone else correct me if I’m wrong here, but I was under the impression that Henry’s family was killed. So as far as father son interactions are concerned; well there simply won’t be any because your father (and mother etc.) have been killed by the besieging lords men when they ransacked their home village.
I too would hope that greater time and effort results in higher quality and more valuable arms / armour. However it all depends on the depth and granularity the smithing mini game offers. From an immersion perspective though, this really is a key feature that we all would love to see.
Back in these medieval feudal times, only the nobility really had a say on the battlefield. The notion of equality and every man having his say didn’t really come into prevalence until much much later. Contextually as well, even in a modern-day military sense that ancient principal is still the same… rank is everything, and if you haven’t got the stipes, then you simply nod and follow orders.
I’m with you on the idea of character progression and education, hopefully battle tactics will be something Henry can learn and develop (along with many other skills and attributes). I just don’t believe that this will translate into tangible knowledge sharing or council with the nobility in charge. But that really depends on how the story pans out. Maybe you could be onto something…