100+ reasons why Dan Vavra hates TES V: Skyrim

[citation needed] :stuck_out_tongue:
Seriously, I’ve never said that. I just tend to opppose whenever I feel I can get an interesting discussion out of doing so. Generally, I agree that the criticism aimed at the TES games is warranted, and my main point is that most of the criticism in the article could be argued against by their importance, not by their validity. I firmly believe that Bethesda does their best while making the game - it’s just that the inherent scope of such a project will inevitably lead to sub-par individual bits, especially when copared to other, more focused ones.

When a company comes forward with a game like TES, containing all of its individual pieces, and greatly enhancing them, I will gladly applaud those people and go lose dozens of hours of my life. Until then, there’s only been a single place where I’ve seen this done, and I find I like what I see. Could Bethesda use competition? Oh yeah, definitely.

Besides, I’m absolutely a TES fanboy :stuck_out_tongue:

You’ll find that a good portion of TES fans prefer Skyrim over Oblivion. As for Morrowind being the ‘best’ of the series… I don’t know. I loved Morrowind, but I do feel it’s pretty outdated when compared to the newer games. At any rate, that statement is very subjective, rendering answer to ‘Why is that so?’ pointless.

Now that’s a good point. And, admittedly, something I was never capable of understanding.

Replace ‘Skyrim’ with ‘Oblivion’ and you’ll get feelings of many people who liked Skyrim. Besides, Skyrim did the biggest changes in character progression and generally in mechanics since Morrowind, that’s a very objective fact (not hard to do tho, since only two games were released in the main series since Morrowind :D). Still, while Skyrim and Oblivion definitely were iterative, they’re both good for different reasons, and it’s quite apparent that Bethesda is trying to push their franchise forward, just not too much to not alienate their customers. For every Dawn of War 2, there’s a dozen of ‘sequels abandoning their principles’ and Bethesda must realize this.

Well… To be fair, people sort of want the same stuff with a new coating. It’s been said several times already, Bethesda fills a very niché spot right now. Diverging from that would be dangerous, and probably undesirable.

OK, OK, if he says that himself, then it is probably so ; )

You should try Klábosení.cz, they have searchable archive of Czech accounts going back to about 2009. I couldn’t find it there either, but I found his tweet with a picture of an authentic medieval toilet and your tweet of some blog nitpicking on the Thieves guild quest line.

Cool!
Here it goes

https://twitter.com/DanielVavra/status/140930893224214528

nice onedrive link. dan’s absolutely butchering skyrim.

he posted a bunch of images of the game then had these choice words as captions:

“Best graphics from the best game ewah” #masspsychology 2011

“Game of the year 2011. Blind award goes to gaming press around the world”

Concrete woodstone :slight_smile:

It’s not infurating but it still makes no sense. Dan is a game designer so he looks at different things than the typcial gamer. Of course a game designer cares more about some things (like failures in UI) than others…

Yes game design, and this is the point. Skyrim have some good points, but the vanilla game design is just a shame. Amateur modders did a far better job.
part of the Game design, cost almost nothing in term of technic as it is just how you define the rules.
In Skyrim, all those rules (level progression, level design, weapon weight, inventary, catch the arrow quest system, weapon damages rules specialy for archiery, healing stuff, most of quest design, looting …) is full of non sense tend to put this game boring and mostly without challenge.
Most of the mods are there only to improve the game design, and i guess there is very few person who still play with the vanilla game.

And one more thing, on this thread I have posted that i was a bit worried about the ambition of kingdomDelivrance
After seeing the last video update i felt reassured.
I love the way they promote the game, no fancy trailer that says nothing, but very detailed and concise infos about features and game design. congratulation!!

this is about internal logic, not “reality”. i can believe a man can be purple and fly around if there is an internally logical explanation for it. i cannot believe that a stone ceiling does not behave like a stone ceiling. if you want to include real life references, they must behave as those real life reference behaved, otherwise a sound explanation must be provided.

any kind of overlooked detail due to laziness cannot be explained by “magic”, because that explanation is obviously made up to defend against overlooked details.

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He doesn’t like the UI because it’s bad design. It’s really not that hard to understand. If you have three similar elements of the same kind and you make two different than the third it’s just weird and doesn’t make sense.

I think in a RPG you need reality, other while it is difficult to play a role.
Daggerfall was trying to be a bit realistic, it was my first RPG game, it was not perfect, but I was hopping the realism of the game design will be better and better with the computer tech improvement. In fact the opposite happened, so now, i m not looking anymore for further TES.

There is always some kind of balance in a game because health, damage and armor ratings aren’t random numbers, that would make it unplayable. Skyrim took a certain approach to the challenge of Balance, this approach obviously includes improving gear, stats and skills of both you and your enemies steadily over time. You can argue whether it’s the right way balance a game at all but if you’re doing a steady progression and make it less focused on player skill then sticking with the same weapon for that long doesn’t fit into the concept.

Personally I don’t like how skyrim is balanced at all, I constantly have to change the difficult level rethink what weapons I use. ( also due to modded weapons and multiple followers can’t blame Bethesda for that part) The way Dragons are balanced/scaled just seems weird in vanilla.

@LordCrash
To be perfectly honest, I just think the balance arguments are not great for an entirely different reason: At any given moment, you wear ~10 pieces of equipment on you, and you exchange parts of it regularly. Sure, if you look at an individual piece, like a weapon or an amulet, chances are you found something that works very well with yout playstyle and so you don’t really want to exchange it for anything else.

Now keep in mind that the game needs to keep options for all playstyles open - that’s light armor, heavy armor, robes, about 8 different classes of weapons, spells, jewelery of different focus etc. etc. Personally, I found myself exchanging a piece of gear roughly every hour of playtime, (more frequently at the beginning and less towards the end, obviously), so all this time there has been a steady feeling of progression. That’s mostly on par with my experience with games revolving around loot, like Diablo II, so I don’t think the issue of balance is quite as bad as the article is trying to put it. So yeah, obviously, when you look at an individual piece of gear, you might have to stick with it for longer. Or not. Depends. However, if you look at all your gear as a whole, you’ll find you’re actually switching it around quite often, and to be perfectly honest I would not want to play an RPG which would force me into changing my gear around every 10 minutes so I can stay competitive.

From the general standpoint of balance, however, TES games have never been great. Oblivion probably got closest to an actually balanced game, but it sacrificed too much to make that happen. Morrowind was definitely the worst. Skyrim always felt like a nice compromise.

Just to elaborate on the last sentence: In Morrowind, you could find a sword you’d have for the rest of the game during your first couple of hours. So Oblivion did away with that, and even rewards for high profile quests could end up being extremely wimpy, for balance purposes. People hated it, so Skyrim put back the possibility of getting relatively powerful gear as reward for some quests, but it’s not nearly as bad as what Morrowind did.

lol loved the trailer. Yes Bethseda games have their flaws, no it’s not right but I do still really really enjoy the games despite the bugs…unless it’s a glithc where I fall through a rock/floor and cant get the feck back out’ that’s the one that pees me off; the rest I can cope with.

Console -> tcl is your friend :smiley: Thankfully they seem to have fixed most of those.

Great article, i’ve decided to pledge after reading what mr.vavra thought of skyrim. oh and thanks for the vid laughed so hard :smile:

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Well, Skyrim is like tiddlywinks in comparison with LCD.

I hate the comparison with that game. People need to realise which is the superior game and buy it. LCD is superior in every way!

Skyrim is a good game, but nothing more. It can become boring and has a lot weak design.
What I call a true masterpiece is the Gothic series. And even Risen or Elex are brillant examples how immersive open-world design is done right.

Gothic? That game is from 2001. You serious man? :joy:

The link is not working for me. But here is the same in Czech https://games.tiscali.cz/tema/100-duvodu-proc-dan-vavra-nesnasi-tes-v-skyrim-57711 . You can paste the link into Google translator to get…
32. The inhabitants of Skyri have a great popularity in the corridors, so they build their castles from several tens of feet of thick walls, where they then drill the corridors. The more bend the better. The bigger the maze from the bedroom to the toilet, the better.
33. Oops, there are no toilets in Skyrim.

@Kirksty Yes I am serious man. Why is it important how old a game is? It is even more interesting that there is no other game since 2001 made with that qualities.

King’s Quest (PC/PCjr; ‘83) achieved more than KCD and Gothic. Arguably true but not informative for making KCD design improvements