I hope we can at least agree that it is a matter of taste and preference on how to balance LOD and draw distance. Personally, the grass pop-in did not bother me, and I barely noticed it. I prefer greater detail for nearby objects, because these are the ones that I see all the time. On the other hand, the view of further objects is often obstructed.
But since I joined this discussion, I started paying much more attention to how the grass LOD and draw distance are implemented and I completely agree with you that it could be improved. Many times there is discontinuity, with grass far away first appears, then disappears, then appears again as you move closer. And as you suggest, maybe it might help to decrease the grass density on lower settings.
On the plus side, the grass does not seem very computationaly expensive. While frolicking in the grass fields where grass covers most of the screen, disabling the grass completely gives me at at most 10% increase in frame rate (very high, 1080p, GTX 780 Ti). The console command is e_MergedMeshes 0
. So Iām assuming that increasing the draw distance wonāt be too expensive. Unfortunately, I did not figure out how to increase it in the console. If anyone knows the command, please let me know.