Yeah, fps took a massive hit, previously I was able to play at medium with some high settings and never drop beloew 30, now camp doesnt go above 20 on LOW…
This might be connected to my fighting experience, where I suffered from quite a delay, specifically when trying to parry, Henry most of the time did nothing at all, even when I was pressing block button way ahead (it didn´t block, nor parry in time). I experienced exactly same thing with dodge, it just wasn´t really responsive.
Dodge mechanic overall feels bit unwieldy, when i was trying to move slowly, I couldn´t dodge at all, so having dodge on separate button would be beneficial.
I guess slow or no reactions might be tied to very low fps in combat, so hopefully it will be solved when fps is fixed.
Another issue I had in combat, when trying to change stance(guard) too fast or too rapidly, I often lost lock to target, which caused massive disorientation and usually quick death because I wasn´t able to defend myself all of sudden. Having option to permanently lock target would be great.
Note that I was using controller whole night, results may vary with M+K.
As others stated, combat feels quite clunky at this time, combination of above mentioned aspects plus the fact it was my first time, but I can definitely feel a great potential. Oh, wider FoV would be great too, especially when we are first person locked.
Few another bugs - when starting combat, opponent was sometimes moving towards me, while showing off to crowds - he wasnt walking or fighting, he was standing and not facing me at the time of movement.
Also at my first try, I couldn´t draw my weapon, when I tried to drop it, I wasn´t able to pick it up.
More to come, but overall I had quite a great time yesterday