Hi,
i got an idea about all the trade and stats system. In all the RPG every object has some stats that you can see and compare. E.g. a sword with 10 dmg or an armour with 5 defense. So, if you go in a shop you can see that the better swords cost more than others…
My idea is to link the “impression” of the quality to your skills; e.g. you are a master fencer, and a bad trader. If you see a sword you can immediately understand how good it is in combat (so instead of stats the game will display some verbose information like: “the sword is very well balanced and fast”. But how much does it cost? Your trade level is low so u are not able to give it the real cost. The cost depends even on materials, forges, history maybe… if you like that sword (because is good) maybe you will pay more than the right price because you are not able to understand the value. On the opposite, a fine trader will understand the right price even if he doesn’t full understand the stats of that weapon.
In this way the game could result more immersive… imagine to find a very powerful rusty sword in a shop… few coins because it is rusty, but you know that in reality that sword is really good!
Obv, u can use this system even on compare: “this sword is better than the one you equipped”
What do u think?