On the other hand weapon crafting should probably be an important part of the game, shouldn’t it? I definitely find it interesting, at least in case it is implemented well. (That means not boring or repetitive.)
Warhorse clearly want to emphasize (at least) blacksmithing. You can of course argue that being a blacksmith himself, the hero knows his job etc. Nevertheless bowyering could perhaps open nice gameplay possibilities. For example, what if (in case there are at least several graphically well represented tree species in the game) you simply dont know the species of the tree directly from the game interface? You are forced to experiment or find a expert or - in case you are able to tell a yew from an hornbeam or oak or ash tree yourself - you are able to use your own (players) knowledge, if you wish so. (The game seems to be based on player skills quite a lot, especially the fencing.) In any case you could learn to distinguish between several tree species and it is always nice to learn something “real” during gameplay, is it not?
You may be forced to seek an ash tree in the forest if you want to have the best bow possible and maybe there are not so many ash trees growing in the woods around Rataje :). Or you can search for a hornbeam on the riverbank.
I comprehend that Warhorse want to base their game on a strong story. (And what a good writing skills Dan showed us during the live stream - the dialog between the lord of Rataje and the fat priest was surely great and it reminded me of Mafia - I consider both Mafia games to have probably the best dialogs i have ever heard in a videogame.) Nevertheless they promised us a cRPG with an open world and a lot of gameplay possibilities including crafting. Of course I definitely agree that they should focus on the most important stuff first. But nevertheless considering the possibilities of that great engine I would love to be able to play a hunter / woodman / perhaps even a hermit character. Maybe even a bandit/brigand (like the characters of the Ronja Rovardotter movie).