Can we reason with our foes?

yeah definitely during sieges this would have to be off, i was mainly thinking during 1v1’s, whether on a quest or random encounters. and i like the idea of having it interactive like just killing him or walking away, though i hope there is a sheathe weapon functionality, so that i don’t have to walk away, and then walk right back to start my new interrogation dialogue. as you point out there are less menu-y ways to incorporate this. also this fits perfectly in if there is disarming. disarm dude is basically the equivalent of calling out mercy. and if you can knock out instead of kill enemies, then you could do that and rob him without having to actually murder/kill people.

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Got your back, Jack. I can’t recall them talking about this, but undoubtedly they would like to have it. If they bring up the discussion it will just be about if it’s worth the effort :confused:

I’ve found that a lot of people flee in Elder Scrolls games. Not so much the higher level guys, and “monster npcs” but if you’re winning a fight against innocents, they tend to run.

I know that but in the end they tend to always come back.

So you would like to see a deeper charisma system?

Lets say I beat the crap out of a local he yields and runs off: now anytime he sees me he averts his eyes, walks away, general avoidance behavior etc?

In most situations yes, but I would also like to make it so that we can raise or lower resentment even after a fight.

well the homepage does say that they are going to being implementing advanced reputation and law, this should fit under that category but how in depth it will be we are going to have to wait and see.