Field of view customization?

Human field of view is rather peculiar theme. Eyes (eye-brain system) are much more complex than any lens or camera system. There is nothing like sharp 180 degrees horizontal field of view. There is of course almost 180 degrees horizontal peripheral view. But your eyes focus on quite small detail and it is brain what combines such details into three dimensional sense of space. In fact photography considers cca 45mm lens to be normal “natural human angle and sense of view”. 45mm lens in 135 film /full frame standard mean… cca 45 degrees of horizontal angle of view.

I would argue anything over 90 would surely be an overkill for normal playing. That field of view distorts space considerably and almost makes it impossible to look into the distance. (Everything distant would be rendered so small.)

FOV in alpha is quite right for my needs. I would perhaps want to be able to “zoom” to 90 degrees and, let`s say, 20 degrees. But sixty seems to be quite right “normal” view. And as would like to repeat
photography considers cca 45 degrees to be the normal and natural view of human eyes that focuses on other person.

Edit: try spreading your hands in 90 degrees angle and judge yourself whether you are or are not able to see your hands sharply. :slight_smile: Then try to look at different objects or persons in your room / flat / house / city / anything and notice the perceived angle of view and the real angle of your focused (in both senses of the word) view. Notice than even in case of reading small book or ebook your eyes must move from left to right (or right to left or top to bottom).

Just make the fov customizable so we can set it to our preferences.

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I tip my hat to you!

FOV is big for me as well… you often have to tweak it when running triplehead (3x23)

I have to say, in the games I have that support it (Arma for instance) triplehead plus TrackIR is damned near VR without the headset.

I’ve only been running single monitor so far in alpha… but I will get it in triplehead eventually… and then, yeah, I really want to be able to tweak an FOV value in an .ini file or something.

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I’ve spread my hands in about 170 degrees and I was able to count fingers on each hand

My Opinion: Change FOV if you want kill later your combat camera! :blush:
It seems that many users forget how hard it is for WH to create a good camera
for combat and all other functions and actions in the game.
I think you have to ask it again if the time is come!
Okay for alpha it can be used atm. but later we will see :sunny:

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Without moving our eyes? Sorry but I don’t believe you. :smiley:

i’ve set the custom field of view to 80, thanks to above comment. i don’t like 90, it makes things in front look tiny on my medium sized monitor.

it’s working alright. there’s slight clipping of the cowl. though i hope later on, for things like combat and such, wider field of view doesn’t make it break down.

my fear is that 60 as default is what they settled and have adjusted everything to that. i hope not. i hope a higher fov will become the default

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Try it yourself. Of course you’ll need a well lit room. Or maybe it’s better for me because I drive a car often.

Well I would admit it is possible if you stare in distance. Still 90 and above degrees FOV is - in my opininon - unnatural. I mean - binocular vision is often estimated as 60-70 degrees and eventhough peripheral vision is much wider you must definitely focus on that in case you want to count your fingers in my experiment. But the more important thing is the perspective. Ultrawide FOV distorts perspective so much it’s unnatural for us. As I mentioned above about 45 degrees angle of view is considered to give the most natural perspective. I frankly prefer 35mm lens which gives you about 55 degrees horizontal which seems quite similar to the 60 degrees FOV the game has.

@RGS You are absolutely right.
Most first person games are good to play on PC with 90 FOV.
I prefer @warhorse to make a slider for the PC version between 80 and 100 so everyone would be able to choose whatever FOV suits him. I will probably stick to 90 myself.

anything less than 75 tends to cause nausea because the human vision is almost 180 degrees, and effective viewing(the parts where eyes can focus clearly without straining the eyes) is about 90 degrees.

i don’t know why you keep bringing photography’s 45 degrees up. photography has nothing to do with how eyes see. games should replicate human field of vision for the most natural and least straining perception, not movie or photography.

I got it quite opposite. Anytnig above 80 makes me feel a little bit sick after while.

Human vision is cca 180°, but monitor is only slight part of it. So to me, FOV in-game should be similar to what monitor takes from that 180 in real life. So this could be different, depending on size of monitor and distance of viewer.

A slider 60-100 should be win-win solution IHMO.

eyes redirect focus to the entire field of view ~180 degrees. so when looking at monitor, you’re not focusing on entire 180, only about 75 degree portion in front of you. depending on how far monitor is away, it would be ideal to have it represent the entire field of view, otherwise it’s more like looking through a window or binocular with a cropped view.

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Because of perspective. You see you don’t perceive perspective distortion because of your brain which removes perspective distortion of your sight. But try to play KC:D with angle of view of 90 degrees. Outside it’s quite fine. But in the village or inside of the houses the “character’s sight” would not be normal at all. There is severe perspective distortion. Especially in interiors 60 degrees seem perfectly natural to me. Outside it’s fine but I admit 90 degrees is fine also.

You claim that anything under 75 degrees cause nausea. I would argue in case this is true the major developers won’t develop games with such angle of view.

It is not true that photography has nothing to do with people’s sight by the way. Firstly your eye is a very complex lens. And secondly you choose your lens to provide your viewer with a particular image. But there is strong correlation between the motive of your photo and the lens you will probably use because it is natural to use such a lens for such a motive. Why? Because your photo would seem natural to your viewer. Why street photographers / enviromental portrait photographers tend to use 35/50, portrait photographers 50/85 and landscape photographers wide lenses? Because it simulates how your brain see those motives and the images are perfectly natural. In case you view a human being (let’s say a nice girl) you probably won’t try to come so close the girl would fill your whole field of view. I won’t make sense because you in fact won’t be able to see her almost at all. It’s true your field of view is about 180 degrees horizontally (even more) but you brain focuses on details and builds the scene out of details.

Slider would be nice, why not. In case there is no slider you can still use the console. :wink: But I would probably play at 60 degrees (as my experimenting with console seems to result in) and use 90 degrees just for screenshots of landscape.

I agree the monitors become bigger and bigger with a higher pixel density and the devs should give attention to that. This fact allow bigger natural looking fov (lower distance and bigger monitor). Please make a field of view slider and dont optimize the game for 60° fov. The actual fov is to small, that cause orientation issues during combat.

It would be a bad joke if warhorse release the game without a fov customiziation.