Have anyone defeated the kanebo guy who steal the sword from henry in the prologue?

Well it’s scripted by developer. We can’t do anything with it. If we get that polearm-like-club, we will definitely become unstoppable

I even tried to use a halberd to fight that bugger, however after the cutscene, my halberd is gone and it’s just the forged sword in the hand, all I can do is just changing the sword with the duelist longsword. I managed to slaughter all the cumans who tried to violate theresa and those cumans tagged behind henry along whole the journey before the cutscene that henry made it to talmberg

Download

He wants smooth skin just like Runt.

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That’s what I found in google and I was like “what the actual fuck?” xD

Kanabo is a Japanese club. It means metal stick. Kanebo is a Japanese cosmetics company.

In game, the weapon is called Runt’s Club, and you can only get it by cheating on PC. Highest blunt damage in the game. Polearm.

So to actually use it, you’d need to spawn it, and use the halberd mod that makes all NPCs not use it. I wonder if that would make Runt not use it too?

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It’s kanabo金棒(かなぼ), it’s Japanese name for the polearm-like- club or mace or whatever it’s. 1478cbcd14982431bb1a979b1b267fb2d_th

Go ahead. I don’t really mind. I am posting these because I try to educate you. Looks like Confucius is right, “Rotten wood cannot be carved; dirty earth cannot be used for cement: why Bother scolding him?” now I finally understand why Confucius have to be mean

It’s a pity that you can’t beat him. I haven’t been playing KCD for very long, but I love what I’ve seen so far, so it’s not a complaint. However, I keep hearing how it’s a “true” open-ended RPG. It’s only true and only open-ended if you can actually do things that you’re not expected to be able (or want to do).

I’m still waiting for someone to make an RPG like that. Where the “story” is truly dynamically generated based on what you do. It probably wouldn’t use cut-scenes or actual speech (as in audio, only subtitles), because it there would be too many options to build cut-scenes and dialogue for every possible outcome.

Well, it might require more time, more budget and more talents on various field. Making a game is like manufacturing a car, it requires various of talents on various field.

Well in Japanese kanji it is written in 金棒. 金this word itself have 3 different way of pronounce it. 1. 金(Kin) means gold or metal, 2. 金(kane) means money, 3.金(kana) it is the variation version of pronounciation of kane. This is usually used in Japanese surname like 金木(kanaki). It’s a traditional weapon in Japanese sengoku era and Chinese ancient time(song dynasty). In mandarin, we call it 狼牙棒(lang ya bang) wolf fang club or mace

I have a green belt in Bujutsu, so you don´t have to educate me and you can stop posting this. The thing is that there are so many threads that you cannot keep up reading al of them. You created a thread and talked about jiu-jiutsu stuff you want to see in the game. I was not the only one that told you jiu-jiutsu does not fit in the setting of the game. But you just keep posting this in threads that don´t even have a similar topic. Learn to accept things. Accept, that there will never be jiu-jiutsu or similar fighting tecnics in this game. And you should write many thoughts in one comment instead of making much comments with few sentences. Otherwise the threads are getting longer and longer and people won´t read them because they are too long. So hopefully this is now cleared for once and for all. I won´t answer you anymore, becaus Confucius sentences fit to you aswell.
Have a good day.

@Marquischan Marquischan please quit it with spamming the same thing in multiple threads.

Please also refrain from chasing @TobiStrobi obiStrobi around and trying to antagonise him.

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If you feel I am bullying him, then just do whatever you want with the power you have there, mister admin

A dynamically generated story is currently not possible with the technology that we currently have today. You’d need a highly advanced artificial intelligence on the level of a human being running in the background for that. Developers haven’t made AI that can develop games at all, let alone gotten to the point where that AI can do it on the fly on someone’s desktop PC.

But no, KC:D isn’t a truly open-ended RPG - at least any more so than the Witcher or Skyrim. Arguably it’s less than these titles, as there aren’t any world changing decisions that Henry truly makes. This is an effect of their low budget. Each such option requires hundreds or even thousands of lines of dialogue and script code to be added, along with having voice actors record all that additional content, and a lot of time devoted to drafting new cut scenes. It also greatly increases complexity, which leads to a lot of bug testing and re-coding. All of this increases cost and time investment dramatically. You can see in various portions of the game where they started to implement alternative routes, but abandoned them - leaving a kind of ham-fisted gameplay once you choose those options. I’m hoping that with the revenues received they spend a little time going back and polishing those things a bit (and to some extent they already are).

I think it’s his big beatstick

When I first saw him, I was like: “Medieval Negan… Nice.”

And I don’t think AI will ever get to the point of spontaneous creativity. Creativity and storytelling especially require not only emotions but an acute understanding of emotion. Intelligence is not emotion and I just don’t think that computers or at least people who program them will ever understand emotion enough to break it down into ones and zeros. So at least in response to the idea of AI developing an entire game, I don’t think that’s possible. However, I think an AI could do a decent job of developing a specific part of a story in a very directed way.

That being said, AI has been decent enough in video games to react to players and compete…somewhat…tactically with them. This is all done through behavior trees which basically break down an entire characters set of responses into a list and another list of behaviors from the player that trigger responses. This type of AI is incredibly robotic however. Hopefully, with enough advancement, this type of AI will be able to simulate emotional responses from characters beyond what is specifically written into a script. I’d love to see a game where characters can respond dynamically to whatever a character does beyond the few choices games currently give us.