Since I was recently trying to figure out how to correctly depict a knight on horseback, I had a look at some illustrations of medieval riders. They often seem to hold their legs almost straight and kind of point them forward. Here is a paper which depicts the evolution of the position on horsbeack over the centuries (p. 4):
Also this site refers to a book which states that at least warhorses were ridden in a special fashion.
http://medievalreader.wordpress.com/2013/06/01/on-horses-the-correct-way-to-ride-them/
I noticed that in the footage of the game we have seen so far the riding style seems rather modern. For example the stirrups are rather short:

Actually I donāt think this is a problem even if it is not 100% correct. I guess it wonāt break immersion and the quality of the animations is more imporant. Nevertheless I think it is an interesting topic. Maybe someone with a more solid knowledge of the topic (I canāt even ride a horse) can provide some explanations. Was this style of riding only for warhorses during battles or was this also used when travelling?





) think there is a difference between authenticity and realism. I think authenticity seeks the achieve or recreate reality in an exact way, whereas realism seeks to evoke reality. Or maybe Iām hung up on semantics. Anyway, the better example I should probably rely on is the case of 1:1 time or travel vs. time/travel compression. Itās one thing to have a game that captures the feeling of a very large area and another that actually makes you travel a day and half in real time to get somewhere.




