How powerful will you be?

I think 9 volt will do the trick.

But that means that they have some experience in fighting aggainst a plate armour, donesnt it? Becouse if their previous sucessful combat experience rely on strenght they might think this merely need more strenght and furious attacks with numerous superiority to take Henry down to the ground and kill him (which leads me to question if player could fall/stumble).

I’d say that their previous combat experience was quite possible being part of large battle and seeing how much damage they can do, how dangerous the too well equipped knights are and what chances they have against cavalry. And I’d even say that if they were the bravest ones, they would have long been dead already.

Fall/stumble - the arrow mechanics seem to suggest that a person may fall after sustaining injury by arrow, so I guess with sword it should be even more likely. Whether they can take him down and take him apart
 well I guess that is entirely on WH


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Most time it was playing by Victor and he is most skilled person in combat at Warhorse Studios :blush:
And besides
 in real fights
 one critical hit can take you down!
Difficult is amount of enemies
 nothing more or less.
If you’re not fight with LARP weapons, i swear you will not be the “king of the hill” :smile: :stuck_out_tongue_winking_eye:

designing this game around subjective power fantasies seems not in the spirit of the game. that said, if there are moments that inspire power, they will be incidental, and subordinate to the story, setting, and mechanics of the game.

meaning, unless your scenario of killing a bunch of bandits involves you wearing plate armor, with good relationship with local lords/constable/milita, and you heading out with a few good men with you, then sure, there will be plenty of opportunities to feel powerful.

if you are defining it in the more narrow sense of a 70s samurai flick or die hard, where one man kills dozens of well armed, trained men all alone with impunity, then probably not.

You have zero way of knowing that.
You are trying to generalize about a hole Continent across hundreds of years
 you can’t.

Even focusing on just Bohemia you still have no way of knowing that.
To know you would need actual surveys where someone had asked a lot of different bandits about tier background


Yes, in some periods you can find groups of bandits that is mostly made up of (former soldiers.) During the middle fase of the 100year war there where lots of em, who said they fought for the English, but the English had no reel control of em.
They usually found a local keep to live in and then “tax” the surrounding" area. When the local authorities did show up with a larger force the bandits usually was paid to leave
 since that was cheaper than besieging them. In some cases groups of bandits did merge temporarily to form real armies
 to beet “government troops” and then they split up again.

But the result of an army marching true an area and looting it, is that the peasants might very well end up as bandits to survive


And you seem to be too lazy to go through the 45 posts above among which 10 of mine explain how I came to the conclusion. It is hard to argue when you don’t adress the particular reasoning, which includes:

So, I put a mountain of logic on top of the fact that the famous bandits in Bohemia were actually ex-soldiers, and all you say is “you didn’t talk to the bandits”. Yeah, well, hard to argue with that!

This post has gone to hell. :joy:

Anyways, I don’t think you’ll be powerful in the sense of I can kill everything/wearing plate mail turns me into a god. While plate armor is hard (read: almost impossible) to penetrate, it has as many downsides as it does upsides.

If you watch any of the videos featuring combat (The Kickstarter, a few others.) you notice Henry is only ever facing one enemy at a time, two in the Kickstarter on the battlefield. In all of them, Henry dies once and one soldier dies from a slash to the neck while in the rest of the videos he’s locked in combat, and even then he’s having a slightly difficult time.

So as for facing 3-4 bandits at a time, I SCA and LARP. I have fought one person at a time. I win or I lose depending on their skills, weapons and clothing/armor. I have fought against two people at some points in time. Since I wear plate armor and wield a sword and shield, I am very dangerous to them. They couldn’t hurt me, so I had the advantage, but one of their friends got around me and stabbed an exposed part of me (read: Hit my hamstring with a dagger forcing me to kneel), letting the two I was facing stab me to ‘‘death.’’ Needless to say, 3 or 4 bandits would slaughter you in no time.

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God bless you for bringing this topic back to its original form.

I think the OP has a point
 in his original post about 50 comments ago
 that it may seem at this point in time (with what we know so far about combat) that combat could get a little redundant. I had a small conversation with someone on this forum about non-formal battle. It wouldn’t be right for warhorse to limit combat to one form of “fencing” as it seems we have right now. A farmer who gets pushed around by a “bandit” may choose to attack the bandit, but due to the farmers limited knowledge of combat, he would simple start swinging his pitchfork in a barbaric way (or hold it like a scared cat, making threats). This technically should occur in this game. I know warhorse is consulting professionals to make combat as accurate as possible, but they need to have “messy” non-formal fighting.

That said
 let me discuss my thoughts(opinion) about multiple vs. 1 combat. Regardless of the bandits background, personal story, or worldview
 they should all have different combat experience. If you grew up in the 1400s, and for some reason you became a bandit, your combat experience would be completely different than the next guy. Too many variables to put statistics on it. Some might be ex-military, some might be orphaned at a young age and took to the streets to survive, and some might be refugees who lost everything. Maybe one bandit found himself in a bloody battle with another bandit and survived. Maybe another bandit never fought a day in his life? Maybe another bandit used to be a knight’s squire (with lots of combat training), but got caught sleeping with the knight’s wife and ran off with the knights gold? Regardless of their combat experience, I feel that it would be almost impossible to take on more than 2 without help. Your best bet would be to swing the sword wildly and hopefully take one out, then work on the others. Or back yourself into a corner, and keep them at bay. It would be very difficult. Oh, and some bandits most likely camped in the woods along paths used by merchants and farmers. Its where I would hang out if I were a bandit. Travelers are easy prey guaranteed to have some coin and food. Bandits also probably worked both alone and with others.

Don’t forget though, that warhorse promised to have multiple fighting styles and weapons to choose from. So hopefully there may be a barbaric, uncoordinated style that you would see the angry farmer use. I hope that we would be able to swing the sword any way we want and break out of the formal style we are used to seeing in the videos. As far as being powerful
 I would hope that skill with the sword would determine how powerful you are. Studying the weapons, fighting styles, armor, and developing your personal skill should be most important, not your stats.

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Im glad someone finally got my point with this post. It wasn’t meant as a huge discussion about how strong bandits are, who they are, their background etc. My point was mainly that like you mention, battle might get redundant if it is ALWAYS 1v1 locked combat. What’s the point of huge battles if it is at times not messy and chaotic? Being locked in a 1v1 on a battlefield is more unrealistic to me than being able to fight 2-4 at the same time in the heat of battle.

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There is no opponent lock
 You can fight multiple opponents, but it will be hard
 There will be some perks for that. It was said during kickstarter videupdate

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Hi,

In response to your scenario, if I were the knight, I honestly would not care about them. I’m in full harness, they’re not. I wouldn’t prance about or anything and just stand there and wait for them to try and strike me before I land a blow onto them, I certainly wouldn’t chase them. Anyhow fatigue in a harness is a result of an unconditioned person inside it. I am able to wear a full harness (Milanese style, 14 & 16 gauge, arming jack, mail voiders, etc etc) all day while doing physically straining exercises. To this, a conditioned knight in his harness (Churburg harness, anything else is discussed on here is often 1450s upwards) would understand the ‘flaws’ of his harness and use them to his strengths, such as the common armoured fighting style of using minimal effort to deliver deadly blows and waiting for yourself to be attacked first.

So in short, it depends if the knight is conditioned, if his armour is fitted to him (It most probably would be), his fighting style (experience), the bandits moral (Worth dying over a harness?), the bandits individual skill (even on a battlefield a common soldier tried his very best to stay out of the way of a knight), the bandit groups discipline (fight together, stay close, aim for joints), and finally the knights moral (cowardly knight anyone?).

Those are the main factors I can think of right now. Armour is a very big factor, as it means you can be hit repeatedly and still be fine, most often superior armour wins in melee.

Regards,
Warrior Rose.

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There are NO circumstances where swinging wildly and “hopefully [taking] one out” is the “best bet.” Maybe it’s the only thing you know how to do, but if you’re a trained and experienced fencer, wild swings is the absolute WORST thing you can do.

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I was about to bring up Battle of the Nations as an example of how style goes out the window, then realized that their weapons aren’t sharp, and they aren’t allowed to stab. EDIT: I also just realized that in Battle of the Nations
 there IS a style, but its mostly just to take your opponents to the ground. You are correct though, you wouldn’t throw style completely out the window, but you aren’t going to try and use the locked fencing that we find in the game (which was already pointed out above). I was completely wrong in saying that “swinging wildly is your best bet”. Thanks for correcting me, I do not want to misguide people. I’m glad someone also clarified that we won’t be forced into a 1 v 1 locked combat system every time. On a side note, I think it would be interesting to see a real life fencer (maybe an Olympic medalist) try to fight two opponents. I would like to see how they would handle the situation. To strengthen your statement that you would not swing wildly, I tried to imagine someone who is a professional in fencing using that fast precision to disarm a few thugs wielding nothing but daggers. I can see it happening. I have no doubts though that Warhorse is doing their research and consulting those professionals to make it as realistic as they possibly can. :slight_smile:

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Hi,

If I can find another sparring partner (2 vs 1 atleast) and get my arming jack repaired I’ll harness up and show you what real fighting is like versus a trained armoured knight (1450s).

Regards,
Warrior Rose.

Do keep in mind Olympic fencing is purely sport and wouldn’t be at all applicable, here. You’d need someone who’s trained in actual historical fencing (even classical fencing is much closer to sport fencing than actual combat).

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Why not? Here is an example of a weird japanese TV show doing exactly this. 3 professional fencers against 50 unexperienced ones

well, fiore does show some multiple opponent combat (sword vs spear section, spear vs. other weapons, sword vs dagger) so there is that to consider, although that could simply be a way to show multiple techniques that could be used with each weapon. Other masters have said, in different times and contexts, that cutting is far better for multi-person combat, because you don’t have to withdraw, and, as with the Polish technique of cross cutting, you can use the cuts to beat blows out of the way. Schola Gladiatoria has an interesting video on some other techniques suggested for multi-person combat https://www.youtube.com/watch?v=lM7snYlVYZg
edit: http://wiktenauer.com/wiki/Fiore_de’i_Liberi link to Fiore manuscript

Might be worth mentioning this topic here as well. Go have a read, but the general gist is that combat is difficult enough in a one-on-one scenario, let alone one-to-many.

Just thought this was relevant to this thread :smile:

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