every npc has these notes? i don’t think so.
That would not work. There are going to be bandits in the forests as a part of some quests later in the game. In reality an outcast like it would probably go join them, and since then there would be no hero to kick them out, they would prosper rather well. I don’t believe that the game should try to support this storyline, so trying to live as an outcast should not be an option.
Either notes, or a last words, requiestat in pace style. That way you could complete the main quest essentially by killing all quest NPC’s. Hmm, that has been done already, that is Assassins Creed…
The reality of it is not everyone even knew how to read then, so it’s not feasible for every NPC you meet to have some sort of paper on him detailing this or that in order to complete something if you kill him. If you want a quick way to break immersion, it’s that.
It’s not like every NPC has to have the same thing, if we want realism they should be different. Some could have notes(wealthier people), some could have subtitutes and if you kill the most important ones you should just reload a save game. This way it would be realistic and you would actually have to look for clues if you kill an important NPC, like ask around or search his/her belongings.
Or, people can just exercise discretion when dealing with NPCs instead of going on murderous rampages. This isn’t GTA: Camelot.
I agree with you on that, I don’t plan to do that but mistakes can happen. In dark souls I accidentally hit the blacksmith then he attacked me and i had to kill him
You could go BATMAN mode and beat and threaten the information out of them. That would be fun.
that sounds stupid, gamey, unrealistic and implausible. never take cues from inferior garbage like assassins creed.
that’s what the save system is for.
Finally… hope others will get it too and stop comming up with some obscure solutions
I would do it like this:
When you attack important NPC, character says something like “let’s spar” and act like it’s just training. So battle automatically stops if one of characters is near death.
But there should be some cursor color/other indicator which would warn that you cannot kill the character. Otherwise player would fight for his life only to notice it’s unkillable NPC. That would get frustrating after a while.
yes, lets spar with mace and warhammers. sigh…
How many Assassin’s Creed games have you played? And did you complete them? I understand it may not be a game that everyone excells at and enjoys. However, it is not inferior garbage. It is a very successful Franchise. I do agree that it would be unrealistic that all npcs would have “notes” on them; it is still possible to incorporate that aspect in the game as an option for certain characters for certain quests.
That would be Option 1 and or 2 at the top, in regards to the npc not dieing. Not sure if a “Spar” option would be realistic if you just attacked an important character.
I hate the idea of Henry saying “I cannot do that, she is too important to me” again and again. It can quickly become tiresome. Arrow to the knee, anybody? Not even allowing to initiate the attack in the first place by not making the NPC attackable is IMO better than “I can’t do that” line.
TES 3 had this notification pop up:
Interesting, but allowing the player to wreck the world is not what we want in an RPG. It is ok tu build a game on it, like the Goat Simulator, but thats as far as I would take it.
I was just thinking aloud. Well, on my keyboard. Should’ve probably added a smiley to make it clear that I am not really prepared to defend that idea.
That makes sense for some characters. Friends and so on. But not every VIP NPC in the game.
and shields. Why not?
Every Npc should be killable but you should be notified by it, and if they are essential to the main quest you can make their own symbol on the crosshair so you don’t accidentally kill them. This gives a lot more replay value, first playthrough I might just want to fight to restore the true king and on my second playthrough I want to kill every nobleman I find, except I can’t because they’re magically protected. Come on Warhorse, we guys and you guys want to have the freedom that so many other developers doesn’t seem to care about
i would go with hardcore mode for when i beat the game i plan on experimenting on how many i could kill before i die,
I like option 3, but please be sure that they don’t die stupidly by themselves
Option 3 - the Morrowind way. If someone really wants to go on a killing spree, that person should also be willing to bear the consequences: a possibly broken game. I’m getting more and more fed up with the constant handholding in other games, where the game restricts the player from killing certain people. It takes me right out of the game. The game shouldn’t do that, common sense should. In a game that’s all about authenticity, you shouldn’t even want to go around killing everyone whose face you don’t like. And if you do, well, you should be prepared to either be unable to advance, or load a previous save. Seem simple enough to me.
Of course, those important characters should then not be killable by anything else, in order to prevent the game killing them off accidentally without the player’s involvement.
Opinion three for sure !