39 year old (or rather will be next week) SQL dev here. Old school gamer. Intellivision for first console and an Atari 800XL for first computer (deep dark early 80’s folks). My first computer game was one I wrote copying the code from a book that came with that Atari. I modified that code to change the game… I suppose that is when I officially became a programmer. After that was a C64… never really did the console thing… never even had a Nintendo… why? Do you have any idea how much better the games were for the Commodore at that time?!? I did finally cave and get a PS3… and believe it or not, that was my first console game system since… the Intellivision I mentioned earlier. Pretty much PC only gaming the whole time.
So how did I get here? Funny thing, you see there was this other crowdfunded Indie game that sucked me in big and bad; Star Citizen. Short version on that, if a game company spent weeks interviewing me to come up with what I thought was the end all be all, perfect scifi space sim game, with cost as no object etc? You’d basically get Star Citizen. Kind of a dream game for me in that genre… so, several months ago, they announced a code sharing agreement with another company called Warhorse… and suggested we go check out their project and think about backing it… I didn’t get far into the videos before it became screaming obvious ‘hey! This is for ME!!!’ The more I dug into it, the more I liked it… next thing you know, I’m an Earl. I am actually thankful Chris Roberts and Cloud Imperium clued me into this. Seriously, they did me a favor by telling me about it. I had completely missed it otherwise.
So I have these great space sims in Star Citizen and Elite: Dangerous (backed 'em both, both are great), and this amazing RPG here… add in some of the other cool indies like Banner Saga and I have to ask… is it me? Or is all the interesting stuff in gaming happening on the indie side of the fence these days? It really seems like the majors are losing my business while companies like Warhorse are earning it fair and square.
There was another game I was going to buy before hearing about this one. I won’t name it because I don’t want to slag it… lots of people loved it and that’s cool. Glad they enjoy it. But it was part of a series I have been with from the start, I was sure I would love it. Certain I would buy the $100 deluxe edition even. I was invited to the Beta and… ouch… imo, they went totally the wrong direction for the series. Kinda 180 actually. It just wasn’t for me. Profound disappointment. If not for the Beta invite, I’d have wasted $100 and been angry. But because of the Beta I knew not to buy… now, oddly, this all happens at about the same time Star Citizen sent me over here… and what do I find? a much better game that excites me even more than the one I nearly wasted a hundy on. So my case was a very literal taking of $100 away from a major, and putting here instead. A major lost my business, Warhorse won it. And I was even pointed in this direction… by another indie. I have no doubts my money went in a better direction. I win, Warhorse wins, a major lost. But… that’s business. And, even on a personal level… I kinda like these companies. Some personality comes through in their videos and in building the community with the backers… companies like CIG and Warhorse… actually seem like cool companies. As in cool places to work where people actually give a crap about what they are doing (hey, that is getting rare in this world). From what I’ve seen, I think I’d enjoy working for them (hey, Warhorse, if you have ANY need for SQL/Database guy… let me know and you will have a resume before you can say ‘Nas Drovie’… you can’t even scare me off with relocation… I love Prague and have family in Eastern Europe… almost moved out that way a few times already) So even on a personal/ethical level… happier that Warhorse got my money. They aren’t just building a better mousetrap, they seem like the kind of company I like as well. At a minimum next time I’m in Prague I fully intend to stop by say ‘hello’ and drop off some beer for the team.
So I nearly wasted $100. I would have been angry. Angry at myself for buying it, angry at the company that made it… instead the money went here and not only am I getting a better game (imo), but… I actually feel good about it.
I keep hearing developers say this is the best way to make a game… they all love it… cut the publisher out, deal directly with the people that will actually be playing it (backers), build up a community, get great feedback… they all seem to love this methodology of development… which is pretty new and radical actually. You really think many people that DON’T work in the gaming industry get to see what we will be seeing in 3 weeks? This is crazy early people. Warhorse has some huevos to let us in the door this soon. You have to be confident in your dev team and your product to open it to the public scrutiny they are about to. But by getting good feedback on the game this early in it’s development… is a MASSIVE advantage. And I keep hearing the same thing from the people trying this… ‘this is amazing… the only way I want to make games going forward’. But now I wonder… what about the gamer’s/backer’s perspective? I am enjoying this ‘work in progress’ thing. It’s… FUN… watching these games come together. I am more involved and invested in KC: D, Star Citizen and Elite: Dangerous than any games in my life. Obviously it would be tedious to drill down to this detail for every single game I ever play… but for the REALLY cool ones (and these, to me, are over the top, you have got to be kidding me, dream games)? Yeah, this is a lot of fun. At least in my twisted definition of ‘fun’…
So hello one and all, digging the game, digging the process, you should see a fair bit of me around these parts.
Sincerely,
Dave, the Earl of Long and Rambling Posts