Lockpicking Mechanic

I finally found the difficult chest in the forest. It would be nice if you could slow the turning of the wheel. Maybe it will slow down when you gain experience?? I’m interested to see the mechanic polished in the next update.

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Has there been any mentioning of possibility of forceful entry instead of lock picking?

There was a video update where Dan Vávra talked about lockpicking. And he mentioned this, but i am not sure what exactly he said.
But I think he confirmed forceful entries.

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In video update 10 Dan says (about lockpicking) :

"

Let us know what do you think about it. It still needs a little bit of tweaking, but it is something similar to maybe the latest Thief game. Our goal was not to make it
impossible, but kind of prolong the way you are opening the doors. It’s very flexible
in terms of difficulty, so can be very hard or very simple and it was indeed interesting experience regarding the our accuracy goal, because to make an accurate lock picking mini game is almost impossible. When we’ve researched this topic, we
realize that back then the lockpicking was quite simple. Usually they made some kind of
master key and then it could be used in most of the locks. You had several master keys and it was quite easy to a unlock locks. Locks were not that complicated. It was quite hard to come up with the lock picking mini game where you have to use master key. After lot of thinking and some experiments we have decided that the mini game would be little bit more abstract, so it really needs a skill, not just an item to use and currently I am quite happy about it. Some people think that they didn’t have locks back then, which is very common thinking and it’s totally wrong. The keys and locks were quite common even in villages in it wasn’t only for the rich people. There are findings of locks and keys in by archaeologist in villages. So it’s something that would be quite you will see quite often in the game. Since we are talking about lock picking, let me tell you something more about thieves, stealth and doors in general in our game. We’ll have several types of doors.We have several types of locks and several different types how to lock or unlock the door. The cheapest and simplest and at the same time hardest doors are those that are locked from the inside using a door latch.You can’t unlock those from the outside, you need to destroy them. Then we have doors and locks. Interesting thing is that you don’t need to unlock them from the inside, because you can kind of set the lock to off position just by hand, you don’t need the keys.Because the mechanism of the lock is open fromthe inside. Then we have different types and quality of doors.We will have steel doors for castles and stuff, which will be basically unbreakable. Or we have wooden doors that can be easily destroyed by a sword or an axe. The basic principal of the stealth, lock picking or being a thief is to be silent, to get inside very silently and quickly. Not to be spotted by anyone and there are several obstacles in your way. The doors can produce sound. the floors in the houses can produce sounds and there could be dogs or some other animals who will make noise, when they hear some intruder. You will have to be silent, you will have to kill or poison or make friends with the dogs. Then you should not wake up the people who are sleeping inside. Which is going to be very hard with the doors that are open from the inside. You will have to break the doors and it’s kind of hard to break the doors without waking up the guys who are sleeping inside the house. I believe it’s going to be interesting, being a thief is going to be very interesting and a little bit different than anywhere else.

"

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Thanks man, for finding it!

Great find. Thank you!

Compare; Assassins Creed w Dying Light w The Order 1886 to get a pretty wide range of lockpick mechanics. I think The Order’s take was interesting, while Dying Light felt a bit “random” although it scaled quite decently between easy and very hard

A system more like Oblivion or the Thief 4 Preview version.
But the point could be more resistant for every lock!
Actual one ist to easy with mouse and keyboard!

You have opened all chests in the camp? :grinning:

For WH it´s easy to max. the difficult level of the minigame…

No not all :blush:
i will now finish all chests.
Sorry but i can’t understand what are difficult on it.
Find yellow point, rotate it with keys and follow in good cycle with mouse.
In Oblivion i’ve lost over 1000 of lockpicks
and the lock was still closed :smile:
i don’t want the same in KCD but to fail a lock, often, is highly recommend.
If it is so easy…
why people from today can’t unlock a door with the same system in this time?
But that’s my personal opinion.
Or was lockpicking an must-have-skill in medieval times?
i know not much about Thiefs in medieval times :-S

Dan vávar actually talked about lockiping in medieval times.

All you needed was master key, something stick in the key and turn it.
Either that or you just had to break the door because it was barred from the inside.

(i thin k twas in one of the video updates, i will look for it)
here it goes:

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ahhh yeah I remember these sentences…
:-/ it is a little bit sad for myself^^
I think no developer will use the Oblivion style again :’(

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Oblivion lockpicking mechanism is great.
But it would be pretty unrealistic to have it in KCD, because the locks in Oblivion are modern locks.

Maybe instead of focusing on mechanism of unlocking the lock it might be better to focus on speed and noise of the process.
In other words you would have to do it quickly and quietly.

  1. stick it in without touching the edges of the key hole
  2. turn it quickly yet not too much quickly so it does not make a sound.
    and the whole thing would be timed
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Yes but i mean not in that style at all, not in iron… only more 3D or similiar…
hm forget that, can’t decribe it^^
But okay… that’s logical steps and directives.
I’ll try that when I find a medieval like lock :sunny:

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